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AI not uses Anti-Personnel Missiles [Repro Mission].
Acknowledged, WishlistPublic

Description

Unfortunately, in the Arma3 AI not able use Anti-Personnel Weaponry.
The AI only carries them in a backpack and it's useless. This is bad.

  • AI not able use Anti-Personnel Missiles (Titan) vs Infantry
  • AI not able use Anti-Personnel Rockets (RPG) vs Infantry
  • AI will never use anti-personnel missiles Titan, against the wheeled armored vehicles, despite the fact, that this Missiles can be effective against the all wheels of the enemy!
  • AI is unable to use anti-personnel charges, shooting out of the tanks.

BIS, please teach the AI to use Anti-Personnel weapons, according to their purpose.

Details

Legacy ID
1981168167
Severity
None
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
AI Issues
Steps To Reproduce

Try my repro-mission. Each from the 8 BLUFOR missile specialists, has a launcher and every has 4 Anti-personnel Missiles but none of them will use it against 8 fighters OPFOR!

Note. BLUFOR located is in a favorable position for firing from Launchers, because the position is high. This squad has a the highest level of AI skills and has DESTROY waypoint, with "Open Fire" mode.
Even only one fighter, from 8-BLUFOR soldiers, could easily be cover with deadly fire enemy OPFOR-squad and easily destroy it, but none from the 8 AI-units can't do this! For example, if we will change the players team and place the player in the BLUFOR-squad, then the player is alone and by means AP-missiles can easily destroy the all OPFOR squad. But AI not able do it. Instead the defeat of the red squad, blue team dies. OPFOR is easy to destroy them. This is nonsense.

Additional Information

Some prerequisites in order for the AI can use AP-Missiles:

If the AI is watching the crowd of enemy soldiers.
If the enemy soldiers located is in cover or buildings.
If a Missile specialist located in an advantageous position, for example high over the target.
If a Missile specialist has hight levels of AI skills, then he should use it at big distances. (1-1.5 km)

Event Timeline

mickeymen edited Additional Information. (Show Details)
mickeymen set Category to AI Issues.
mickeymen set Reproducibility to Always.
mickeymen set Severity to None.
mickeymen set Resolution to Open.
mickeymen set Legacy ID to 1981168167.May 8 2016, 12:21 PM

Some addition AI should classify targets as group or not group. That would make some weapons usefull like rpg he or titan AP. So when the AI sees a group of infantry they use weapons that are for groups and if they see single infantry the use single infantry weapons.

"Some addition AI should classify targets as group or not group"
good thoughts. I hope this is possible

mickeymen updated the task description. (Show Details)Nov 29 2016, 9:44 AM
mickeymen edited Steps To Reproduce. (Show Details)
mickeymen edited Additional Information. (Show Details)
mickeymen set Operating System to Windows 7.
mickeymen updated the task description. (Show Details)