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Better simulation for a player of first person, inside any vehicle.
Acknowledged, WishlistPublic

Description

Please give for a player of first person a better simulation of enemy hits, better simulation of vehicle crash and player death, when player located inside any vehicles. During these moments game almost no has details.
The sounds of enemy hits are subtle or simply absent/

For example can be created:

  1. variety sounds of enemy hits from heavy weapon(missile, shell, bullet hits)
  2. variety sounds of vehicle collision(collision sounds with tree, rock, another vehicle)
  3. variety sounds of explosions under or near vehicle(mine, grenade, missile)
  4. shake of the player vision (when vehicle get heavy hit or explosion)
  5. distortion effects of player vision(when vehicle get heavy hit or explosion)
  6. bloody haze vision(when vehicle get heavy damages and injure the player)
  7. sound of contusion in the ears(when vehicle get heavy hit or explosion)
  8. visual shards effects and sound of broken glass(when vehicle with windows get heavy damages)

and etc.

Enemy hits in the vehicle with player onboard inside vehicle looks poor. It's just boring and not realistic. These details simple are necessary for a game calling itself the simulator. They will raise the sensations of the game to a new level of perception, BIS please make this gift to all players Arma3.

Details

Legacy ID
64356494
Severity
None
Resolution
Open
Reproducibility
Always
Category
Feature Request

Event Timeline

mickeymen edited Steps To Reproduce. (Show Details)Nov 4 2014, 3:18 PM
mickeymen edited Additional Information. (Show Details)
mickeymen set Category to Feature Request.
mickeymen set Reproducibility to Always.
mickeymen set Severity to None.
mickeymen set Resolution to Open.
mickeymen set Legacy ID to 64356494.May 7 2016, 7:45 PM

A video posted to r/arma earlier: https://www.youtube.com/watch?v=kq0M398Y5bo&html5=1

Just an idea. A much nicer feeling/looking death and/or unconsciousness effect.

An improved medical system would make this a lot better, as sounds could fade out as you bled out. If you weren't helped in time you would simply bleed out and the sounds would fade out.

"A video posted to r/arma earlier: https://www.youtube.com/watch?v=kq0M398Y5bo&html5=1 [^]"

Thanks for video.
People, watch the video also. Of course this is not ideal. but it looks much better, than we have now! In this case, I would add a shake of player view and the bloody haze.
Notes. Before the injury, the player hears the explosion. but after half a second the sound of this explosion is changing. Uses a special filter! This detail is cool!
The screen goes black (still not sure what the screen should be black. Could be better bloody haze!?). Durring this moment, all the other sounds of battle, also use a special sound filter, thus simulating injuries of the player character. Today such details for Arma3 are necessary(equally as for injuries of player same as a death of player).

I don't really think a bloody haze is appropriate for arma, it's pretty arcade-y and not very realistic. You don't usually get blood in your eyes when you get hurt.

I haven't had any injuries severe enough to really know what it should look like, although I once sustained an 8 foot fall onto pavement, my chest hit first. The only visual effects I really noticed were white splotches (like if you close your eyes and press your hands into them to make the 'stars' appear), besides that it was mainly physical sensations (feeling of paralysis and flooding feeling) and auditory (ringing ears, temporary partial deafness). Hopefully somebody who has had some sort of traumatic injury could add to this.

"I don't really think a bloody haze is appropriate for arma, it's pretty arcade-y and not very realistic. You don't usually get blood in your eyes when you get hurt."

You're certainly right. But how to be with shrapnel from the explosion? If you are in the car, the glass fragments may fall into the eyes! I think that this effect will not be arcade, if properly implemented...

"I haven't had any injuries severe enough to really know what it should look like, although I once sustained an 8 foot fall onto pavement, my chest hit first. The only visual effects I really noticed were white splotches (like if you close your eyes and press your hands into them to make the 'stars' appear), besides that it was mainly physical sensations (feeling of paralysis and flooding feeling) and auditory (ringing ears, temporary partial deafness)"

such falling is terrible. Probably white spots is also the solution. But I think that for this simulation, the sound is even more important.

Yeah in fact I think the whole effect could be achieved by sound alone. Visuals would be nice too but simply deadening sound and such is probably best at conveying the desired effects.

We already have dust that kind of gets in your eyes if you're near an explosion, maybe we could see that effect made more intense if you're really near an explosion.

I think instead of bloody splatter on the screen, if they just improved the current reddening effect, making it darker and adding a distorting effect to your vision. Even if blood did get in your eyes you would see mainly darkness and maybe red glow (kind of like closing your eyes and shining a light at your face, but redder), I think that would be more realistic than making it look like droplets of blood.

Since you focus on car crashes and vehicle deaths and such, it would really help if they boosted the sound of getting killed by a missile. When your vehicle explodes, it's super quiet even though it should be exploding from the inside. I wish they would change this.

"Yeah in fact I think the whole effect could be achieved by sound alone. Visuals would be nice too but simply deadening sound and such is probably best at conveying the desired effects."

Agree completely.

"We already have dust that kind of gets in your eyes if you're near an explosion, maybe we could see that effect made more intense if you're really near an explosion."

Strange I have not seen. Probably the effect is very weak.

"I think instead of bloody splatter on the screen, if they just improved the current reddening effect, making it darker and adding a distorting effect to your vision. "

Yes!!! I would not like splashes of blood. I meant redness screen. distorting effect and blured vision also cool!

"Since you focus on car crashes and vehicle deaths and such, it would really help if they boosted the sound of getting killed by a missile. When your vehicle explodes, it's super quiet even though it should be exploding from the inside. I wish they would change this."

Yes! You're reading my mind!

"Probably the effect is very weak"

Yes, it's very weak. I think it only happens when you get hit by an explosion but don't get injured. It's very strange, I think if you get hurt by the explosion it doesn't happen. Either way, it needs to be stronger. I guess it's supposed to just look like dirt on the goggles, because when you get dirt in your eyes it hurts and you blink automatically, meaning your eyes are closed.

How to make Developers pay attention to this?
Unfortunately, In ARMA as in the simulator, it lacks such details!
Maybe they don't want the player had death simulation? However, hardly...
Sometimes (outside the vehicle) when my character gets the bullet hit and dies, I jump on the chair!) The sound effects of bullet hitting in the player soldier works well.
But inside the vehicles, everything is very weak and bad(

No, I think they do want good death simulation. I think they are just very busy.

The devs will eventually see this ticket and they'll consider the ideas and talk about it amongst themselves.

I know what you mean about jumping on the chair, it can be very scary as infantry but vehicles make it boring to die. Maybe for marksman DLC, getting shot while outside of a vehicle will be made better, but probably not for the vehicles. Maybe it will be one of the improvements they make for the Expansion pack?

"I know what you mean about jumping on the chair, it can be very scary as infantry but vehicles make it boring to die."

You have rightly said, very boring(
Death of infantry I like. Even sometimes bloody haze (random effect), probably when hit by a bullet in the head, and for me, this effect does not seem as arcade.

"Maybe for marksman DLC, getting shot while outside of a vehicle will be made better, but probably not for the vehicles. Maybe it will be one of the improvements they make for the Expansion pack?"

Let's hope that the developers will consider this issue, because today, ARMA is a unique game, worthy better simulation of such moments

TutSi added a subscriber: TutSi.May 7 2016, 7:45 PM
TutSi added a comment.Jan 12 2016, 1:00 PM

About effects inside of vehicles:
We almost have no idea the window is breaked or not, it should be clearly visible from inside, and we should have limited visibility to the outside view. Now we can see through broken glass like its not broken.

Sounds inside vehicles - please increase the volume from the outside sounds, or give me free hand to do this - i can do this for you. Player should hear choppers and every explosion, sound when he is inside car/mrap/truck/chopper(in cargo)/boat. (when there is no helmet limiting outside volume or heavy armor)

Sounds in opened vehicles/without doors should be clear.