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getPosATL returns [xCoord, 0, 0]
Closed, ResolvedPublic

Description

Using getposatl to get the exact co-ordinates of a building is broken in the latest dev release. It always returns 0 for the y co-ordinate.

Details

Legacy ID
2133777288
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Scripting
Steps To Reproduce

hint format ["ASL:%1 ATL:%2",getposasl nearestbuilding player,getposatl nearestbuilding player];

Additional Information

I would rate this one fairly critical, it causes any scripts that rely on building co-ordinates to fail.

Event Timeline

tpw edited Steps To Reproduce. (Show Details)Sep 9 2014, 1:48 PM
tpw edited Additional Information. (Show Details)
tpw set Category to Scripting.
tpw set Reproducibility to Always.
tpw set Severity to None.
tpw set Resolution to Fixed.
tpw set Legacy ID to 2133777288.May 7 2016, 7:24 PM
tpw edited a custom field.

Making this main ticket

Bohemia added a subscriber: Bohemia.May 7 2016, 7:24 PM

Is it the getPosATL part which makes my objects disappear with the following script?

Rubbish = "Land_Garbage_square3_F" createVehicle position this; deleteVehicle this; Rubbish setdir 220; this setPosATL [getPosATL this select 0, getPosATL this select 1, 1.025];

Certainly having issues! Upvoted.

getPosATL select 1 returns 0. Your object does not disappear it is misplaced

I think so. Quick fix please? :)

@Killzone_Kid - I tried it on the player, sends you to an underwater world. Bizarre.

yeah

player setPosATL getPosATL player will send one in the ocean

player setPosATL (player modeltoworld [0,2,0]) works and will send player 2 meteres in front

This is only on Dev branch at the moment, right? I tried running one of my missions yesterday on Dev, and half my base had disappeared - or rather, had been misplaced! Yeah, quick fix would be great! Thanks.

I hope this gets labelled high-priority (I mean that politely!).

please fix! +1

My user made mission is in the ocean :(

Hey,
we are working on a fix, it will hopefully be distributed tomorrow.

High priority now!

Thank you, Iceman, great news, cheers!

fixed in today's dev

Mass-closing all resolved issues not updated in the last month.

Please PM me in BI Forums (http://forums.bistudio.com/member.php?55374-Fireball) if you feel your bug was closed in error.