One of the LODs for the AAF officer uniform has hiddenselections not working.
I was working on a retexture and noticed that at a specific distance from the character the texture reverts back to the original one in AAF pattern, however by moving closer or further away the texture starts working correctly again.
This seems to affect the jacket only, pants work fine.
See pics for details. {F24406} {F24407} {F24408} {F24409} {F24410}
Description
Details
- Legacy ID
- 1215629249
- Severity
- None
- Resolution
- Fixed
- Reproducibility
- Always
- Category
- Visual-Characters
Event Timeline
Hello,
I could not reproduce the problem with the officer. Could you please attach a simple repro mission and post your visual settings?
Thank you
The model i'm using is this:
\A3\Characters_F_Beta\INDEP\ia_officer.p3d
And here is the mod i'm using (but i'm pretty sure it happens with any texture):
http://www.armaholic.com/page.php?id=24087
It only happens with the AAF officer uniform jacket, the standard combat uniform works fine.
Here's the config bit i'm using if it's of any help:
class Cha_Rus_Soldier_DF_base: O_Soldier_base_F
{
scope = 1; displayName = "Rifleman"; author = "Chairborne"; nakedUniform = "U_BasicBody"; identityTypes[] = {"LanguageGRE_F","Head_Greek","G_HAF_default"}; faceType = "Man_A3"; uniformClass = "Cha_Rus_DigiFlora"; faction = "Cha_Rus"; vehicleClass = "Cha_Rus_Inf_DigiFlora"; model = "\A3\Characters_F_Beta\INDEP\ia_officer.p3d"; hiddenSelections[] = {"Camo1","Camo2"}; hiddenSelectionsTextures[] = {"\Cha\Cha_Rus\data\Cha_Rus_Uniform_DigiFlora_co.paa","\Cha\Cha_Rus\data\Cha_Rus_DigiFlora_co.paa"};
};
I'm uploading my arma3profile now.
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