If I run this on client in MP
- spawn {
createDialog "RscDisplayArcadeMap";
waitUntil {!isNull findDisplay 26};
uinamespace setvariable ["gui_displays", [findDisplay 26] + (uinamespace getvariable "gui_displays")];
closeDialog 0;
createDialog "RscDisplayMPInterrupt";
};
Debug Console becomes available and is possible to execute global commands across network with global exec, or server exec if you want.
Proposed solution:
Change Line 15 in initDisplay.sqf from
((uinamespace getvariable "gui_displays") find (finddisplay 26) in [0,1])
to
((uinamespace getvariable "gui_displays") find (finddisplay 26) in [0,1] && !isMultiplayer)