Object view distance drastically affects performance even though map has no objects
Assigned, WishlistPublic

Description

After much trial and error, I managed to make a map with the new terrain builder tools and export it into arma 3.

I noticed a peculiar performance related thing. It's best if you check the pics:
http://cloud-2.steampowered.com/ugc/579018011057147379/BDD5FAF88D6531EE5545BA1AA2FCB65501CBD5C8/
http://cloud-3.steampowered.com/ugc/579018011057149163/87202656755B79C3FC3D353AE3FA9907CE07054D/

The map has zero (0) objects, and yet the increased object view distance drops performance by a whopping 91%, from 81 to 8 FPS.
The data structures handling drawable objects don't seem to be very efficient.
Could be that this is caused by some map parameters, but I don't know what could do that.

The map has a 4096x4096 heightmap with 4.5 cell size, making it roughly 18 km x 18 km.

Details

Legacy ID
872896987
Severity
None
Resolution
Open
Reproducibility
Always
Category
Performance
Xendance edited Steps To Reproduce. (Show Details)Mar 28 2014, 3:29 PM
Xendance edited Additional Information. (Show Details)
Xendance set Category to Performance.
Xendance set Reproducibility to Always.
Xendance set Severity to None.
Xendance set Resolution to Open.
Xendance set Legacy ID to 872896987.May 7 2016, 6:17 PM
Xendance edited a custom field.

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