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Fallen trees are not synchronized for JIP players
Assigned, WishlistPublic

Description

When a player joins a server after a tree has been knocked down ... the tree is still standing for him.

This issue is specific to trees that have been knocked down through setDamage 1.

e.g.

{

if ([": t_", str(_x)] call BIS_fnc_inString) then {
  _x setDamage 1;
};

} forEach (nearestObjects [getPos player, [], 100]);

Details

Legacy ID
614120068
Severity
None
Resolution
Open
Reproducibility
Always
Category
Multiplayer

Event Timeline

micovery edited Additional Information. (Show Details)
micovery set Category to Multiplayer.
micovery set Reproducibility to Always.
micovery set Severity to None.
micovery set Resolution to Open.
micovery set Legacy ID to 614120068.May 7 2016, 5:14 PM

I remember in arma 2 trees ran over by a tank would be jip synced but trees fallen after setdamage 1 wouldnt.

+1

@Killzone_Kid,
Thanks for the clarification, I have updated the ticket to reflect this.