original summary text: if blufor unit destroys blufor vehicle that is controlled by opfor unit, then the blufor unit gets negative score points
give the blufor unit positive score points not negative.
Add the possibility to change a unit/vehicle default faction from mission editor.
So if mission maker wants opfor players to use one of the blufor vehicle then when the blufor players destroy this vehicle during the game they will not have negative score.
This can also be used to make "independent side" soldier units be playable as if they were on blufor side.