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Make explosives a selectable weapon
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Though related to 2694 and 3558, this ticket problem still remain.

At the moment placing a satchel, mine or any other remotely detonated explosive
is done via the scroll wheel.

The scroll wheel as it is, is already jam packed with actions and that would
take some ease out of it, BUT that is not the major issue.

Sometimes the scroll wheel commands are moving up and down depending what you are
looking at, yesterday I tried to board a chopper in a denomination server,
but at the last moment the commands moved since the chopper moved a bit
and I placed a satchel instead.

if I wouldn't have catch it in time I would have detonate me and everyone
on board the chopper. this is very dangerous.

I couldn't even pick it up again and the "TOUCH OFF BOMB" was always there,
one more wrong click and it was "game over" for 20 people


Legacy ID
Feature Request
Steps To Reproduce
  1. Have an explosive in your inventory
  2. try to do some other action in a crowded moving environment
  3. you will notice that sometimes you will click the wrong action


Additional Information

I suggest to have the explosives as selectable weapons,
like a pistol, a rifle or an AT launcher,
only it will have a dedicated "switch to explosive" key.

If you have multiple explosives types (stachel and AP mine for example)
you would cycle them with the same button you cycle fire modes (single, auto, GL, etc)

The explosive would then be placed by clicking the primary mouse button.

Arming the explosive can be done by the scroll wheel, since it is clear that
if you have gone so far, you do actually intend to detonate it soon.

Like 3558 suggest tying the explosive to a clacker would be best
(for numerous reasons, please read 3558 why) which in turn will remove
the "TOUCH OFF BOMB" from the scroll wheel, and that would eliminate
the 2694 issue (even though it is stated as resolved).

Once an explosive has been armed only a specialist with the proper toolkit
would be able to disarm it.

An unarmed/disarmed explosive should be able to be picked up again back to the inventory.

Event Timeline

bez edited Steps To Reproduce. (Show Details)Jun 27 2013, 6:14 PM
bez edited Additional Information. (Show Details)
bez set Category to Feature Request.
bez set Reproducibility to Sometimes.
bez set Severity to None.
bez set Resolution to Open.
bez set Legacy ID to 3223844747.May 7 2016, 3:02 PM
Bohemia added a subscriber: bez.Jun 27 2013, 6:14 PM

Only a unit who is trained in explosives can disarm the explosive. You need to be a sapper or whatnot, or have one around with proper toolkit.

I also agree with the ticket. I played the night showcase and accidently wasted an explosive while trying to loot a corpse and the action menu was jumping around.
Also once you enter the vehicle 'touch off' is the primary thing on the list, one click and it goes off. Not really safe.

The action menu needs a bit of a redesign/rethinking aswell, you cant possibly 'accidently arm an explosive' IRL.

bez added a comment.Jun 27 2013, 8:57 PM

Ok I didn't know only a specialist can disarm explosives
which lead to the added feature that should be implemented: Arming.

At the moment placing an explosive on the ground is as good as arming it.
it shouldn't be this way.

Edited the additional information to make my suggested usage more clear.

tyl3r99 added a subscriber: tyl3r99.May 7 2016, 3:02 PM

if it was selected as a weapon and you could see the unit carrying the item, it would look like counter-strike

however... i do think we need some arming animations and more sounds like beep beep etc....

bez added a comment.Jun 27 2013, 9:15 PM

Wow you downvoted it because it would look like CS?
So you don't care to get blown up by mistake as long
as it would not remind you CS? OK, your call.

And what do you think happen in real life dear sir?
the explosive magically appear in their hands and they place it on the ground?

if I want to walk with the stachel in my hands I might have a good reason
to so, downvoting it because it reminds you of CS is really a lame excuse
in my opinion, but each his own I guess

Lets downvote iron sights also, it reminds me of BF.

hang onnnnnn a second mr...

all i disagree with is the fact that you would be running around with a bomb in your hands, infact the explosive is left in a safe place such as backpack until you reach target.

a detonator as a that i agree with, countless of times ive blown myself up. but theoretically you should get to the target THEN the animation that shows the unit actually arming the bomb not just it appearing or whatever.

i havent got a problem with CS, just CS isnt really realistic.
the ONLY thing i wouldnt like is the soldier running around with a bomb in his hands basically making himself a target and you cant shoot the enemy back while he shoots your face off.

detonator as a weapon type _ agreed.
animation showing soldier arming bomb _ agreed
sound of soldier arming bomb _ agreed

in the other hand i have changed my vote as i do want to see something SIMILAR

bez added a comment.Jun 27 2013, 11:04 PM

OK, there is a ticket for a clacker already which solve exploding the
charge accidentally and solve some other issues as well.

This ticket is mainly to solve the problem of placing an explosive accidentally.

Though I don't see the problem of people running around with a satchel (also realistically speaking)
I understand what you mean.

Do you have another solution than?

Regarding realism, what you said is true, but not always.
it is left in a backpack until you reach the target but how far from the target?
I personally remember from my advanced training my CO had to breach a barbed wire using
a Bangalore so our squad can carry on.

The barbed wire was exposed to enemy fire and making all the preparations there
would have been dangerous, he prepped the bangalor prior to proceeding to the barbed wire,
and actually walked with it in hand for about 100 meters by himself.

Of course some steps he did not do because of safety protocols but trying to take the
device out of the backpack in an exposed area would take valuable time that you can
potentially be under fire.

Like I said I understand you would not like the visual aspect of people walking
with explosives in hand, but it can be realistic sometimes. just so you know.

agree, i wanted this done since arma2

bez added a comment.Jun 27 2013, 11:57 PM

It would be nice to know why people downvote.
write something if you do please.


Not sure if this a dupe or a partial item of #10726, but keeping it open anyway.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:02 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.