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addItemCargoGlobal adds NVGoggles as weapon over the network
Closed, ResolvedPublic

Description

addItemCargoGlobal scripting command adds NVGoggles as weapons instead of items for everyone but the player who called the command. {F19201}

Details

Legacy ID
189456984
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Scripting
Steps To Reproduce
  1. Run NVGoggles_addItemCargoGlobal.Stratis with 2 players
  2. Host should see 10 NVGs inside the crate while client will see 10 icon-less NVGs which cannot be used as night vision goggles (which are apparently weapons) and also throw an error when inventory is open for the first time.

Event Timeline

SaMatra edited Steps To Reproduce. (Show Details)Apr 29 2013, 9:59 PM
SaMatra edited Additional Information. (Show Details)
SaMatra set Category to Scripting.
SaMatra set Reproducibility to Always.
SaMatra set Severity to None.
SaMatra set Resolution to Fixed.
SaMatra set Legacy ID to 189456984.May 7 2016, 1:54 PM

Upvoted, because it definitely needs to be fixed asap!

Is there some kind of ETA for a possible fix to this issue, since it is open and assigned for a while now?
Because right now NVGoggles are basically not-usable in multiplayer games, what makes gameplay in the night pretty much useless.

SaMatra added a subscriber: SaMatra.May 7 2016, 1:54 PM

More than two months passed, this obvious and straight-forward bug is still not fixed. What the hell?

SaMatra since you have access to a pretty big community why don't you just "advertise" this issue so it gets upvoted and probalby fixed "faster", even though it shouldn't be that much of a problem to fix...

I was hoping this obvious bug is being fixed with the beta.... unfortunately it wasn't. NVGoggles not usable in multiplayer without using weird workaround implementations!

How is the severity on this issue still none?

Can anyone in charge please review the severity of this issue and change it into something close to major?
Because it definitley is a major issue - right now it takes a huge feature completely out of every multiplayer game.

This looks to be fixed since last public patch

I can confirm this issue seems to be fixed (at least in the dev build). Thanks!

Reported fixed by author.