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POM ground texture needs rendering distance extended & maybe and option.
Closed, ResolvedPublic

Description

When moving around on the ground with textures set to the highest setting you will see parallax occlusion mapping on the terrain, while it can be a nice visual feature, it also serves to annoy and even creep out in some instances due to the fact that as you move the ground warps around you.

The feature is there obviously but it needs the range of being rendered to be extended by using prone as a guide, otherwise it's more of a visual oddity than a compliment.

As it stands it's more of a tolerable feature than a great feature, and if the concern is due to performance then POM should be a tick box as opposed to grounded into the texture detail.

http://www.youtube.com/watch?v=v1Xa7UTQy2s&feature=youtu.be

Details

Legacy ID
2929803440
Severity
Tweak
Resolution
Duplicate
Reproducibility
Always
Category
Visual-Environment
Steps To Reproduce

Set texture detail to very high, go prone and watch the ground, for best results use the Scuba showcase and swim low.

Event Timeline

Bohemia edited Steps To Reproduce. (Show Details)Apr 5 2013, 9:40 PM
Bohemia edited Additional Information. (Show Details)
Bohemia set Category to Visual-Environment.
Bohemia set Reproducibility to Always.
Bohemia set Severity to Tweak.
Bohemia set Resolution to Duplicate.
Bohemia set Legacy ID to 2929803440.May 7 2016, 1:27 PM

This is so annoying, and it should be better optimized. If it's an added effect, then kit should add, not take away from realism.

ceeeb added a subscriber: ceeeb.May 7 2016, 1:27 PM

Duplicate of #586

Bohemia added a subscriber: Bohemia.May 7 2016, 1:27 PM

Hmm, guess I should have looked outside of "Parrallax, occlusion, pom"

MadDogX added a subscriber: MadDogX.May 7 2016, 1:27 PM