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"Predator white vision" / saturated brightness bug (noticed client-side on multiplayer)
Closed, ResolvedPublic


When starting a night mission in multiplayer (as client, not host), the brightness is saturated (see screenshot).
The bug occurred for me client-side, but not for the host.

Note that this was tested with just 2 people: the host, and me. Not tested with more than one client, so don't know if it would occur to just one client, several, or all clients connected. {F18647}


Legacy ID
Steps To Reproduce
  1. Connect to a server with a night mission;

Might be linked with alt-tabbing, or going in the Steam overlay before starting a mission.

Additional Information

-Several debugging details-
The test mission was set on 7th july at 22:00 by the host, and the bug occurred the first attempt, and once again after aborting the first run then restarting.

The host then set the time to 13:00, no visual bug occurred then.
The host then set the time back to 22:00, and the bug was gone.

Event Timeline

12inchPlasticToy edited Additional Information. (Show Details)
12inchPlasticToy set Category to Visual-Environment.
12inchPlasticToy set Reproducibility to Sometimes.
12inchPlasticToy set Severity to Minor.
12inchPlasticToy set Resolution to Open.
12inchPlasticToy set Legacy ID to 4032899315.May 7 2016, 1:24 PM

There are a couple of posts related to the NVGs, are you using those?

There was no NVG, we were civilians with guns.

ceeeb added a subscriber: ceeeb.May 7 2016, 1:24 PM
ceeeb added a comment.Apr 3 2013, 10:58 PM

Duplicate of #5843

MadDogX added a subscriber: MadDogX.May 7 2016, 1:24 PM