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Areas with dense vegetation have a large impact on framerate
Reviewed, NormalPublic

Description

There are some noticeable bottlenecks when it comes to entering woodland areas, framerates usually stay at a a stable 35-60 however encountering woodland areas it drops down to sometime as low as 15 fps.

Details

Legacy ID
2151458056
Severity
Major
Resolution
Open
Reproducibility
Always
Category
Performance

Event Timeline

Chilrorth edited Additional Information. (Show Details)
Chilrorth set Category to Performance.
Chilrorth set Reproducibility to Always.
Chilrorth set Severity to Major.
Chilrorth set Resolution to Open.
Chilrorth set Legacy ID to 2151458056.May 7 2016, 11:08 AM

The picture-in-picture on screens and mirrors literally eats frame rate.

Woodlands have not been an issue for me, but I think Bohemia needs to reconsider the use of Picture-in-Picture.

Don't get me wrong - I love the feature, but when everything else in the game is running smooth, the PIP (on lowest setting) completely destroys the experience.

It needs to be optional to aim using this - even when viewing from within the vehicle. Alternatively, performance needs a serious improvement.

The PiP FPS issue was in a separate ticket and marked as fixed. I've edited the title and description to limit this ticket to the woodland issue.

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

@MadDogX: the PIP thing hasn't been fixed in the beta build, still a huge hit when it's turned on but no perf penalty (or maybe 1 fps at the most) between low to ultra.

When you say it's been "fixed", should i assume that your internal dev build has fixed it?

Another thing with trees: Setting objects to standard makes leaf textures pop in and out of view in the most annoying way possible, only way to mitigate that is to set objects to ultra.

And the moment you set objects to ultra, viola, frame rates drop.