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Unable to spawn on the pier of Agia Marina
Closed, ResolvedPublic

Description

I am unable to directly place units ontop of the pier at Agia Marina, as they will clip through (including the player) it. {F16753}

Details

Legacy ID
1127134382
Severity
Minor
Resolution
Fixed
Reproducibility
Always
Category
Visual-Environment
Steps To Reproduce
  1. Place a group (or single unit) on the pier of Agia Marina.
  2. Preview in editor.
  3. You'll notice that both feet and partly legs are stuck in the ground under the pier. Sometimes it's possible to spawn under it completely.
Additional Information

Tested with latest A3 Alpha (1.5.102571) on Stratis.

Event Timeline

tryteyker edited Steps To Reproduce. (Show Details)Mar 5 2013, 7:35 PM
tryteyker edited Additional Information. (Show Details)
tryteyker set Category to Visual-Environment.
tryteyker set Reproducibility to Always.
tryteyker set Severity to Minor.
tryteyker set Resolution to Fixed.
tryteyker set Legacy ID to 1127134382.May 7 2016, 10:31 AM
Bohemia added a subscriber: Jukk.Mar 5 2013, 7:35 PM

yeah same, also was a bug with arma 2.
Please fix!

We want to spawn ON the pier and not in it.

Same here. Units clipping through model.

Jukk added a comment.Mar 12 2013, 8:29 AM

Have you tried using the elevation control? The clipping issue is typical and seems to stem from the fact that the editor doesn't account for the pier object and so anything placed on it are actually placed on the ground below.

It would be nice not to have to fiddle with the elevation in similar cases but then again, it'd of course be troublesome when trying to place units inside buildings since the editor would have to make the decision as to which floor the unit will actually be on, so you'd have to use the elevation control (or something alike) anyway.

You could also try using buildingPos as shown on this example: http://www.kylania.com/ex/?p=40

As long as your not able to walk under the pier from either side, it should be fixed. If the pier is open on the sides (thus being able to walk under it) it shouldn't be changed (use azimut istead is good).

Affirmative, always reproduces.
It seems that the engine places the units on the surface of the Ground in this case water, and doesn't account for the pier structure.

As a workaround for now I suggest giving units "ELEVATION of 2" when spawning on the piers and docks.

Khan added a subscriber: Khan.May 7 2016, 10:31 AM
Khan added a comment.Apr 24 2013, 2:41 PM

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

im using a carrier mod and same problem. the AI default is 7m but once they respawn its in the water.

Not yet fixed in ArmA3 Stable Build 1.08. This includes objects such as piers and Tower Bunkers.

Partially fixed in ArmA3 Stable 1.10 or higher.

Type "Land_Pier_F" now has a solid configuration allowing units to spawn ontop without falling through. It's used in places such as Agia Marina, and around other major towns.

Type "Land_nav_pier_m_f" is still non-solid and spawning on it causes the object to fall through. I've only seen it used at the Altis' Airport powerplant so it's not a major issue.