Hello.
Came across a very weird visual bug with the Old Military building.
The textures used within the multi-material building seemed to have reset itself sometime after the launch of 1.24.
The screenshots show it all below
As you can see, my settings were completely maxed out, so I know it's not a client rendering issue.
In the current mil_barracks6_old_ext.rvmat, the TexGen0 to 7 looks like this:
class TexGen0 { uvSource="tex"; class uvTransform { aside[]={1, 0, 0}; up[]={0, 1, 0}; dir[]={0, 0, 1}; pos[]={0, 0, 0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={1, 0, 0}; up[]={0, 1, 0}; dir[]={0, 0, 1}; pos[]={0, 0, 0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={1, 0, 0}; up[]={0, 1, 0}; dir[]={0, 0, 1}; pos[]={0, 0, 0}; }; }; class TexGen3 { uvSource="tex"; class uvTransform { aside[]={1, 0, 0}; up[]={0, 1, 0}; dir[]={0, 0, 1}; pos[]={0, 0, 0}; }; };
But with the old files from 1.23, it looked like this:
class TexGen0 { uvSource="tex"; class uvTransform { aside[]={8,0,0}; up[]={0,8,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen1 { uvSource="tex"; class uvTransform { aside[]={8,0,0}; up[]={0,8,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen2 { uvSource="tex"; class uvTransform { aside[]={8,0,0}; up[]={0,8,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen3 { uvSource="tex"; class uvTransform { aside[]={8,0,0}; up[]={0,8,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen4 { uvSource="tex1"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen5 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen6 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; }; class TexGen7 { uvSource="tex"; class uvTransform { aside[]={1,0,0}; up[]={0,1,0}; dir[]={0,0,1}; pos[]={0,0,0}; }; };
The best course of action is to revert the values (more importantly from TexGen0 to TexGen3 to get the desired results.
I hope this helps.
Cheers!