Page MenuHomeFeedback Tracker

Poorly scaled textures - Mil_Barracks6_old_ext
Closed, DuplicatePublic

Description

Hello.

Came across a very weird visual bug with the Old Military building.
The textures used within the multi-material building seemed to have reset itself sometime after the launch of 1.24.
The screenshots show it all below

As you can see, my settings were completely maxed out, so I know it's not a client rendering issue.

In the current mil_barracks6_old_ext.rvmat, the TexGen0 to 7 looks like this:

class TexGen0
{
    uvSource="tex";
    class uvTransform
    {
        aside[]={1, 0, 0};
        up[]={0, 1, 0};
        dir[]={0, 0, 1};
        pos[]={0, 0, 0};
    };
};
class TexGen1
{
    uvSource="tex";
    class uvTransform
    {
        aside[]={1, 0, 0};
        up[]={0, 1, 0};
        dir[]={0, 0, 1};
        pos[]={0, 0, 0};
    };
};
class TexGen2
{
    uvSource="tex";
    class uvTransform
    {
        aside[]={1, 0, 0};
        up[]={0, 1, 0};
        dir[]={0, 0, 1};
        pos[]={0, 0, 0};
    };
};
class TexGen3
{
    uvSource="tex";
    class uvTransform
    {
        aside[]={1, 0, 0};
        up[]={0, 1, 0};
        dir[]={0, 0, 1};
        pos[]={0, 0, 0};
    };
};

But with the old files from 1.23, it looked like this:

class TexGen0
{
	uvSource="tex";
	class uvTransform
	{
		aside[]={8,0,0};
		up[]={0,8,0};
		dir[]={0,0,1};
		pos[]={0,0,0};
	};
};
class TexGen1
{
	uvSource="tex";
	class uvTransform
	{
		aside[]={8,0,0};
		up[]={0,8,0};
		dir[]={0,0,1};
		pos[]={0,0,0};
	};
};
class TexGen2
{
	uvSource="tex";
	class uvTransform
	{
		aside[]={8,0,0};
		up[]={0,8,0};
		dir[]={0,0,1};
		pos[]={0,0,0};
	};
};
class TexGen3
{
	uvSource="tex";
	class uvTransform
	{
		aside[]={8,0,0};
		up[]={0,8,0};
		dir[]={0,0,1};
		pos[]={0,0,0};
	};
};
class TexGen4
{
	uvSource="tex1";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,0};
	};
};
class TexGen5
{
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,0};
	};
};
class TexGen6
{
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,0};
	};
};
class TexGen7
{
	uvSource="tex";
	class uvTransform
	{
		aside[]={1,0,0};
		up[]={0,1,0};
		dir[]={0,0,1};
		pos[]={0,0,0};
	};
};

The best course of action is to revert the values (more importantly from TexGen0 to TexGen3 to get the desired results.

I hope this helps.
Cheers!

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10
Category
General
Steps To Reproduce

This issue can be reproduced if anything is touched via Material Editor, without confirming TexGen values in a text editor (as far as I'm aware)

Event Timeline

Lad created this task.Feb 25 2024, 1:13 AM
Lad edited Additional Information. (Show Details)Feb 25 2024, 11:20 PM
Geez changed the task status from New to Assigned.Feb 26 2024, 11:00 AM