In the current mil_barracks6_old_ext.rvmat, the TexGen0 to 7 looks like this:
```
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={1, 0, 0};
up[]={0, 1, 0};
dir[]={0, 0, 1};
pos[]={0, 0, 0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={1, 0, 0};
up[]={0, 1, 0};
dir[]={0, 0, 1};
pos[]={0, 0, 0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={1, 0, 0};
up[]={0, 1, 0};
dir[]={0, 0, 1};
pos[]={0, 0, 0};
};
};
class TexGen3
{
uvSource="tex";
class uvTransform
{
aside[]={1, 0, 0};
up[]={0, 1, 0};
dir[]={0, 0, 1};
pos[]={0, 0, 0};
};
};
```
But with the old files from 1.23, it looked like this:
```
class TexGen0
{
uvSource="tex";
class uvTransform
{
aside[]={8,0,0};
up[]={0,8,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen1
{
uvSource="tex";
class uvTransform
{
aside[]={8,0,0};
up[]={0,8,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen2
{
uvSource="tex";
class uvTransform
{
aside[]={8,0,0};
up[]={0,8,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen3
{
uvSource="tex";
class uvTransform
{
aside[]={8,0,0};
up[]={0,8,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen4
{
uvSource="tex1";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen5
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen6
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
class TexGen7
{
uvSource="tex";
class uvTransform
{
aside[]={1,0,0};
up[]={0,1,0};
dir[]={0,0,1};
pos[]={0,0,0};
};
};
```
The best course of action is to revert the values (more importantly from TexGen0 to TexGen3 to get the desired results.