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Livonia Types File Typo
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Description

In the Livonia Vanilla Types file [From Bohemia's Github] Firewood has been set to spawn at clothing spawns anywhere on the map

<type name="Firewood">
    <nominal>5</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>3</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
    <category name="clothes"/>
</type>

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General

Event Timeline

XMC_Cross renamed this task from Livonia Types File Typos to Livonia Types File Typo.
XMC_Cross updated the task description. (Show Details)

Here is another typo, the sword should be tools not clothing

<type name="Sword">
    <nominal>2</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="clothing"/>
    <usage name="Hunting"/>
</type>

Here is another typo, the M14 should be deloot="1" but does not have it, also it is lowercased m14, unknown if this would cause issues

<type name="m14">
    <nominal>3</nominal>
    <lifetime>14400</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
    <category name="weapons"/>
    <usage name="Military"/>
</type>

The firewood would only spawn if the crafted value was set to 0. With it being 1 it won't.

The firewood would only spawn if the crafted value was set to 0. With it being 1 it won't.

That is absolutely false. I have M4A1_Black, M4A1_Green, AK101_Green, AK47_Black, AK74_Green, AKS74U_Black, AKS74U_Green, Mosin9130_Black, Mosin9130_Green, Mosin9130_Black, Winchester70_Black, and Winchester70_Green with the crafting still set to 1 and still are spawning with that value.

<type name="Mosin9130_Black">
    <nominal>2</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
    <category name="firearm"/>
    <usage name="Village"/>
    <usage name="Hunting"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
<type name="Mosin9130_Camo">
    <nominal>2</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
    <category name="firearm"/>
    <usage name="Village"/>
    <usage name="Hunting"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
<type name="Mosin9130_Green">
    <nominal>2</nominal>
    <lifetime>28800</lifetime>
    <restock>0</restock>
    <min>1</min>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="1" deloot="0"/>
    <category name="firearm"/>
    <usage name="Village"/>
    <usage name="Hunting"/>
    <value name="Tier2"/>
    <value name="Tier3"/>
</type>
cflynn93 added a comment.EditedNov 27 2023, 12:45 AM

That's interesting, because things like those guns couldn't be spawned in as regular loot previously, if the crafted flag was set to 1. A lot of Discord forums are still advising that server owners do that so that stuff like tripwires can be spawned in without actually crafting them in game. Maybe something changed? How long have you had crafted=1 for those items?

About a year I had these spawning on my Chernarus server

Maybe it's a bug? 🤣

Geez closed this task as Resolved.Nov 27 2023, 3:32 PM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello XMC_Cross and thank you for the report.
The issue has been fixed for the 1.24 update.