DayZ experimental 1.18 added "hundreds of static environment objects now have a config-class to be spawned by the server".
I would like to be able to identify static objects using the GetGame().ObjectGetType(object, type) function, or using the Object.GetType() method (which calls GetGame().ObjectGetType). However, when I call these functions on static objects, and particularly the new static objects that had their classes added in 1.18, the functions give me an empty type string.
According to the Object.GetType() method's documentation, these functions should return the "config class of [the] object". Since the static objects now have classes in the config.cpp files, I would expect to be able to get their types, now.