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Actions m_Text empty
Assigned, UrgentPublic

Description

There are some actions, don't have m_Text field defined.
This is list of actions, I found and redefined in my mod, but may be there are more.

modded class ActionLoadMagazineQuick			{ void ActionLoadMagazineQuick() {	m_Text = "#load_magazine_quick"; } }
modded class ActionMineBush						{ void ActionMineBush() { m_Text = "#mine_bush"; } }
modded class ActionMineBushByHand				{ void ActionMineBushByHand()	{ m_Text = "#mine_bush_hands"; } }
modded class ActionMineTree						{ void ActionMineTree() { m_Text = "#mine_tree"; } }
modded class ActionMineTreeBark					{ void ActionMineTreeBark() { m_Text = "#mine_tree_bark"; } };
modded class ActionEmptyCookingPot				{ void ActionEmptyCookingPot() { m_Text = "#empty"; } };
modded class ActionDeployHuntingTrap			{ void ActionDeployHuntingTrap() {	m_Text = "#deploy_hunting_trap"; } }
modded class ActionBandageBase					{ void ActionBandageBase() { m_Text = "#bandage"; } }
modded class ActionDefibrilateBase				{ void ActionDefibrilateBase() { m_Text = "#defebrilate"; } }
modded class ActionCarDoors						{ void ActionCarDoors()	{ m_Text = "#car_door_inside"; } }
modded class ActionCarDoorsOutside				{ void ActionCarDoorsOutside() { m_Text = "#car_door_outside"; } }
modded class ActionToggleNVG					{ void ActionToggleNVG() {	m_Text = "#toggleNVG"; } }
modded class ActionTurnOffHeadtorch				{ void ActionTurnOffHeadtorch() { m_Text = "#headtorch_off"; } }
modded class ActionTurnOffHelmetFlashlight		{ void ActionTurnOffHelmetFlashlight() { m_Text = "#helmet_flashlight_off"; } }
modded class ActionTurnOnHeadtorch				{ void ActionTurnOnHeadtorch() { m_Text = "#headtorch_on"; } }
modded class ActionTurnOnHelmetFlashlight		{ void ActionTurnOnHelmetFlashlight() { m_Text = "#helmet_flashlight_on"; } }
modded class ActionUnfoldEntity					{ void ActionUnfoldEntity() {	m_Text = "#unfold"; } }
modded class FirearmActionDetachMagazine		{ void FirearmActionDetachMagazine() {	m_Text = "#detach_magazine"; } }
modded class FirearmActionDetachMagazine_Old	{ void FirearmActionDetachMagazine_Old() {	m_Text = "#detach_magazine_old"; } }
modded class FirearmActionMechanicManipulate	{ void FirearmActionMechanicManipulate() {	m_Text = "#hands_manipulate"; } }
modded class FirearmActionUnjam					{ void FirearmActionUnjam() {	m_Text = "#firearm_unjam"; } }
modded class FirearmActionAttachMagazine		{ void FirearmActionAttachMagazine() {	m_Text = "#attach_magazine"; } }
modded class FirearmActionAttachMagazineQuick	{ void FirearmActionAttachMagazineQuick() {	m_Text = "#attach_magazine_quick"; } }
modded class FirearmActionBase					{ void FirearmActionBase() {	m_Text = "#firearm_action"; } }

action ActionWorldCraft returns "human readable text, not hashteg", my fix:

modded class ActionWorldCraft { override string GetText() { return "#craft_recipe"; } }

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General
Steps To Reproduce

Start server with actions logs debug and check generated actions logs

Related Objects

StatusAssignedTask
NewNone
AssignedNone

Event Timeline

Geez changed the task status from New to Assigned.May 16 2022, 1:33 PM