Launching DayzServer binary crashes and server binary does not run. We cannot do any linux testing without a binary that runs. Please fix ASAP.
Description
Details
- Severity
- Crash
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Linux x64
- Operating System Version
- NAME="Ubuntu" VERSION="20.04.3 LTS (Focal Fossa)"
- Category
- Server
./DayZServer -config=serverDZ.cfg -port=2302 -freezecheck -BEpath=/home/dayz2/serverfiles/battleye/ -profiles=/home/dayz2/serverprofile/
./DayZServer -config=serverDZ.cfg -port=2302 -freezecheck -BEpath=/home/dayz2/serverfiles/battleye/ -profiles=/home/dayz2/serverprofile/
18:57:10 Dedicated host created.
18:57:10 [Inputs] Loading inputs default "bin/constants.xml"
18:57:10 [Inputs] Loading inputs default "bin/specific.xml"
18:57:10 [Inputs] Loading inputs cfg "/home/dayz2/serverprofile/users/Survivor\Server.core.xml"
18:57:10 [Inputs] Exporting inputs cfg "/home/dayz2/serverprofile/users/Survivor\Server.core.xml"
18:57:13 BattlEye Server: Initialized (v1.219, DayZ Exp 1.17.154657)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
CAppInfoCacheReadFromDiskThread took 1 milliseconds to initialize
Setting breakpad minidump AppID = 1024020
18:57:14 SUCCESS: SteamGameServer_Init(0,8766,2302,2305,3,1.17.154657)
DayZ Exp Console version (64bit)1.17.154657 : port 2302
18:57:14 BattlEye Server: Config entry: RConPassword tS80WeaBpJE
18:57:14 BattlEye Server: Config entry: RestrictRCon 0
18:57:14 BattlEye Server: Config entry: RConPort 2307
Received fatal signal: SIGSEGV(11) PID: 797686
- SIGNAL SIGSEGV (11)
exitWithDefaultSignalHandler:156. Exiting due to signal, 11
Segmentation fault (core dumped)
Event Timeline
I've been getting this on my server since the last update, I'm assuming its the same issue. Currently I am unable to run dayz experimental server on linux ("Debian 13:59:46 BattlEye Server: Initialized (v1.219, DayZ Exp 1.17.154657)
[S_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.
CAppInfoCacheReadFromDiskThread took 1 milliseconds to initialize
Setting breakpad minidump AppID = 1024020
13:59:46 SUCCESS: SteamGameServer_Init(0,8766,2302,27016,3,1.17.154657)
13:59:46 SUCCESS: SteamGameServer_Init(0,8766,2302,27016,3,1.17.154657)
13:59:46 Server: SetClientState dpid=2 id=0 name=SERVER CREATED -> CONNECTED
DayZ Exp Console version (64bit)1.17.154657 : port 2302
Received fatal signal: SIGSEGV(11) PID: 5931
- SIGNAL SIGSEGV (11)
exitWithDefaultSignalHandler:156. Exiting due to signal, 11
Segmentation fault (core dumped)
Log /home/dayzexp/serverprofile/error.log started at 26.03. 14:06:23
SCRIPT (W): @"scripts/3_Game/services\achievementsxbox.c,55": Method not linked 'AchievementsXbox.SendEventAction'
SCRIPT (W): @"scripts/3_Game/services\achievementsxbox.c,56": Method not linked 'AchievementsXbox.SendEventKill'
ANIMATION (E): Can't load Bliss/Anims/cfg/skeletons.anim.xml
ANIMATION (E): Failed to open file, line 0, column 0
From RPT log
14:09:42 Server: SetClientState dpid=2 id=0 name=SERVER CREATED -> CONNECTED
stack dump [1] /home/dayzexp/dayz/DayZServer() [0xd2efae] stack dump [2] /lib/x86_64-linux-gnu/libpthread.so.0 : +0x14140 [0x7fe3a3861140] stack dump [3] /home/dayzexp/dayz/DayZServer() [0xf5cca2] stack dump [4] /home/dayzexp/dayz/DayZServer() [0xf74519] stack dump [5] /home/dayzexp/dayz/DayZServer() [0x5daa13] stack dump [6] /home/dayzexp/dayz/DayZServer() [0x5dacd4] stack dump [7] /home/dayzexp/dayz/DayZServer() [0x5e7daa] stack dump [8] /home/dayzexp/dayz/DayZServer() [0x9f1acd] stack dump [9] /home/dayzexp/dayz/DayZServer() [0x5e7ff9] stack dump [10] /home/dayzexp/dayz/DayZServer() [0x5622b5] stack dump [11] /lib/x86_64-linux-gnu/libc.so.6 : __libc_start_main+0xea [0x7fe3a3381d0a] stack dump [12] /home/dayzexp/dayz/DayZServer() [0x5d992a]
@dedmen could you please check into merging into experimental branch please. Otherwise all of us Linux folks are sitting this release out. Anything you can do to make this happen. Thanks.