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[Exp 1.08 Server] Items ignoring lifetime (?)
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After doing some testing with 1.08 Exp on my own server, I noticed the next day that all of the loot in the surrounding buildings was the same as the previous day.

I wondered if perhaps this was a problem with my configuration or perhaps the new modded mission file capability (which I was testing).

So I deployed a new, completely vanilla instance of 1.08 Exp, logged in with a new character, dropped my jeans (jeans_bluedark - vanilla lifetime of 300s), and logged out.

I logged back in 30 minutes later and the jeans were still there. Is it possible there is a bug in 1.08 that is causing items to ignore their lifetime values?


Operating System
Windows 10 x64
Additional Information

I use CF Tools to deploy my server instances. I wouldn't rule out it could have something to do with that, but I go through the same exact process to deploy 1.07 servers and have never seen this issue.

Event Timeline

We have some items on our DUG exp 1.08 server just staying there.

sanguine00 added a subscriber: Geez.EditedJun 18 2020, 6:56 PM

It looks like this has been resolved as of the June 18th Experimental release (1.08.153212). I dropped my spawn jeans and a ruined steak knife and logged out to watch the logs:

11:20:10   Adding SteakKnife at [8460,2896]
11:20:39   Adding Jeans_Blue at [8456,2899]

11:25:51 <cleanup> Depleted:"Jeans_Blue" at [8456,2899] damage=0.00
11:25:51 <cleanup> Remove:"Jeans_Blue" at [8456,2899] damage=0.00
11:26:45 <cleanup> Depleted:"SteakKnife" at [8460,2896] damage=1.00
11:26:45 <cleanup> Remove:"SteakKnife" at [8460,2896] damage=1.00

I logged back in and they were both gone. Didn't see anything in the patch notes, but it looks like this is no longer an issue. Of note is that I did have to wipe persistence to get this result. @Geez

Geez closed this task as Resolved.Jun 23 2020, 4:32 PM
Geez claimed this task.