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Player characters phasing through walls when being killed
Reviewed, NormalPublic

Description

Hello! I've noticed that when I kill players in this game, if they're standing near a wall, they often just phase through it. In addition, if I kill them and they fall off something high in their death animation, their body will not hit the ground and will just remain floating in the air. This ruins immersion and leaves a sour taste in players' mouths. Please fix this.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
General

Event Timeline

Geez changed the task status from New to Reviewed.May 18 2020, 1:16 PM
Geez added a subscriber: Geez.

Hello Brother_Hao and thank you for the report.
This is a known issue and is being looked in to.
Regards,
Geez

I think you guys should seriously consider Ragdoll for fixing this. I know it has it's problems for you guys development wise, but it would fix a lot of issues many people and I have in the game :)

Such as the things listed in my comment on this ticket.
https://feedback.bistudio.com/T143221