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Increase limit of vertex normals for p3d
New, UrgentPublic

Description

Actually, the limit of vertex normals for p3d is 32k. In Arma 3 with the move from DirectX9 to DirectX11 the limit has been increased to 2^16 vertex normals.

This would be awesome if the limit inside DayZ can be increased to Arma 3 one.

The only workaround to bypass this limit is to create proxy, but for sure proxy has not been designed to this type of utilization. and can create some performances problems.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 10 x64
Category
General

Event Timeline

NiiRoZz created this task.Apr 25 2019, 12:30 PM
Unknown Object (User) added a subscriber: Unknown Object (User).Apr 28 2019, 10:02 AM