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rangefinder and optics use same animation/stance as binoculars
Acknowledged, WishlistPublic

Description

the char raises both its hands and forms its hands as it would hold binoculars, only to have just a small rangefinder in its right hand. looks awwwww...

https://i.imgur.com/CCfleW3.jpg

Details

Legacy ID
2575707178
Severity
None
Resolution
Duplicate
Reproducibility
Always
Steps To Reproduce
  • raise rangefinder

Event Timeline

joe_mcentire set Category to category:animations.
joe_mcentire set Reproducibility to Always.
joe_mcentire set Severity to None.
joe_mcentire set Resolution to Duplicate.
joe_mcentire set Legacy ID to 2575707178.May 8 2016, 11:50 PM
joe_mcentire edited a custom field.
joe_mcentire added a subscriber: joe_mcentire.

Needs to be addressed

Sure it needs but as far as we all are concerned animations are low priority unless they do influence stability of the game etc..

Not only animation of Range Finder is not properly implemented (it's probably a placeholder ATM and there is no one handed binoculars/range finder animation at all).

Another examples of bad animations:

  • hiding pistol in a Plate Carrier Complete Set;
  • drinking sodas from closed cans;
  • drinking water from closed canteens.

There are more crucial areas of development such as video engine (FPS drop issue), desynchronizing players driving a truck, improving (optimizing) network traffic, increasing server population to 75 and probably to 100 (I hope so).

I think animations and creating more models (more types of houses, more furnitures in houses, more variations of interiors, more items) would be a priority tasks just before going to beta stage and during the beta stage.

Geez added a comment.Oct 15 2015, 4:27 PM

Hello joe_mcentire and thank you for the report.
This is a known issue and it has been scheduled for a fix.
Regards,
Geez