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dedmen (Dedmen Miller)Administrator
Programmer, White-hat (usually)

User Details

User Since
Jul 12 2015, 2:45 AM (462 w, 1 d)
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Administrator

Recent Activity

Thu, May 16

dedmen added a comment to T180870: [Feature] Game/Mission difficulty setting for modelSides[] functionality.

setMissionOptions thing

Thu, May 16, 6:30 PM · Arma 3
dedmen changed the status of T180904: NENSORS ARE NOT WORKING from New to Need More Info.

Need steps to reproduce

Thu, May 16, 6:29 PM · Arma 3
dedmen set Ref Ticket to AIII-56418 on T180975: setUnitLoadout recreates backpack if nil is provided.
Thu, May 16, 6:28 PM · Arma 3
dedmen closed T180996: ban as Resolved.
Thu, May 16, 6:25 PM · Arma 3
dedmen added a comment to T181003: [Feature Request] Extend sendSimpleCommand with parameter to make AI without delay.

Ref https://feedback.bistudio.com/T181170

Thu, May 16, 6:23 PM · Arma 3
dedmen added a comment to T181076: onCheckBoxesSelChanged event on CT_LISTNBOX_CHECKABLE control type providing 2nd parameter wrong.

See difference in second return index

Thu, May 16, 6:22 PM · Arma 3
dedmen closed T181066: help as Resolved.

https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Thu, May 16, 6:14 PM · Arma 3
dedmen closed T181094: Random crash on client join as Resolved.

The code that crashed there, doesn't run on profiling branch. It failed trying to copy a script variable, that it doesn't need to copy.
Can't see why it failed

Thu, May 16, 6:13 PM · Arma 3
dedmen added a comment to T181116: Arma 3 crashes to desktop after about 20mins of play.

Definitely a bug in our code.
We have a possible fix for next profiling branch update. But I don't know if that will solve this.
You said reproducibility always, but you only included one crashdump.

Thu, May 16, 6:05 PM · Arma 3
dedmen closed T181079: Crash Arma 3 Warlords as Resolved.

Crash at game end. Known but we don't know what causes it.

Thu, May 16, 5:43 PM · Arma 3
dedmen added a comment to T181080: [Feature Request] Getter/Setter for player muting in MP.

https://community.bistudio.com/wiki/setPlayerVoNVolume
https://community.bistudio.com/wiki/getPlayerVoNVolume

Thu, May 16, 5:39 PM · Arma 3
dedmen set Ref Ticket to AIII-56417 on T181170: Add scripting command to order AI vehicle to turn in a particular direction.
Thu, May 16, 5:38 PM · Arma 3

Wed, May 15

dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

You don't switch to the countermeasures weapon. If you mean changing the CM firing mode. Don't know, test it and report back :harold:

Wed, May 15, 5:34 PM · Arma 3
dedmen added a comment to T174935: [Feature Request] Unloaded EventHandler.

I noticed it didn't work right with vehicles and removeMagazinesTurret.
I fixed that now. But I don't have time to properly fix all possible ways of removing magazines.
And also not sure if it might not double trigger the EH in some case.

Wed, May 15, 5:34 PM · Arma 3
dedmen changed the status of T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler from New to Feedback.
Wed, May 15, 4:04 PM · Arma 3
dedmen changed the status of T177742: [Feature Request] WeaponSlotItemChanged EventHandler from New to Feedback.
Wed, May 15, 4:04 PM · Arma 3
dedmen changed the status of T174935: [Feature Request] Unloaded EventHandler from New to Feedback.

"Unloaded"
[B Alpha 1-1:3 (dedmen),"arifle_MXC_F","arifle_MXC_F",["30Rnd_65x39_caseless_mag",30,1.00003e+07,0]]

Wed, May 15, 3:58 PM · Arma 3
dedmen set Ref Ticket to AIII-56205 on T174935: [Feature Request] Unloaded EventHandler.
Wed, May 15, 2:54 PM · Arma 3
dedmen closed T151696: [Feature Request] New eventhandler: WeaponSwitched as Resolved.

https://feedback.bistudio.com/T178384
No magazine data in there

Wed, May 15, 2:25 PM · Arma 3
dedmen closed T151698: [Feature Request] New eventhandler: MuzzleSwitch as Resolved.

https://feedback.bistudio.com/T178384
Its not giving you the magazine in there. But surely you can pull that yourself. If you can't ping me on discord I might miss reply here.

Wed, May 15, 2:25 PM · Arma 3
dedmen added a comment to T177742: [Feature Request] WeaponSlotItemChanged EventHandler.

SlotItemChanged

[B Alpha 1-1:1 (dedmen),"optic_Aco",201,false,"arifle_MX_ACO_pointer_F"]
[B Alpha 1-1:1 (dedmen),"optic_Aco",201,true,"arifle_MX_ACO_pointer_F"]
[B Alpha 1-1:1 (dedmen),"acc_pointer_IR",301,false,"arifle_MX_ACO_pointer_F"]
[B Alpha 1-1:1 (dedmen),"acc_pointer_IR",301,true,"arifle_MX_ACO_pointer_F"]
Wed, May 15, 2:23 PM · Arma 3
dedmen added a comment to T177742: [Feature Request] WeaponSlotItemChanged EventHandler.

"Since SlotItemChanged cannot be used for items in the attachment slots of a weapon"
Well why not add it to the existing EH?

Wed, May 15, 2:04 PM · Arma 3
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

I'm looking at WeaponSlotItem/MagazineChanged next

Wed, May 15, 9:55 AM · Arma 3

Tue, May 14

dedmen added a comment to T180647: Direct Join should allow hostname (cname).

An expansion of this could be that direct connect doesn't directly connect, but instead displays all servers on the domain (If it can).

Tue, May 14, 9:22 PM · Arma Reforger
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

Adding one element to an array that already exists anyway, is much much much cheaper than executing a SQF command that looks up the weapon and returns the result.
Yeah it should be somewhat rare, also not many objects will have the EH added anyway. So we'll just leave the many args.

Tue, May 14, 6:26 PM · Arma 3
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

IFV-6A Cheetah toggle gunner weapons
EH owner, prev, new, prevMode, newMode, prevMuzzle, newMuzzle, turretIndex

[B Alpha 1-1:3 (dedmen),"autocannon_35mm","missiles_titan_AA","manual","Player","autocannon_35mm","missiles_titan_AA",[0]]
[B Alpha 1-1:3 (dedmen),"missiles_titan_AA","autocannon_35mm","Player","manual","missiles_titan_AA","autocannon_35mm",[0]]
Tue, May 14, 5:43 PM · Arma 3
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

params ["_unit","_weaponPrevious","_weaponNew","_vehicle","_turret"];//for vehicles

Tue, May 14, 4:56 PM · Arma 3
dedmen added a comment to T178384: [Feature Request] WeaponChanged and MagazineChanged eventhandler.

what would you imagine the weapons to be?
In code I have the weapon index. Do you want classnames?

Tue, May 14, 3:31 PM · Arma 3
dedmen changed the status of T142540: Magazine loss on reload. from New to Feedback.

next perf/dev

Tue, May 14, 10:11 AM · Arma 3

Wed, May 8

dedmen changed the status of T177010: Submunition of `shotShell` is duplicated from New to Feedback.

next dev/prof

Wed, May 8, 1:14 PM · Arma 3
dedmen added a comment to T177010: Submunition of `shotShell` is duplicated.

The submunition being spawned multiple times is actually normal.
Every shot has a local-only copy on every player. But they should be flagged as being local and not cause effects like that.

Wed, May 8, 10:21 AM · Arma 3
dedmen added a comment to T154359: assignedTarget only updates when the unit has attacked the target.

getAttackTarget isn't well defined.
So it returning the "target the unit is told to attack" seems correct.
We're switching from "the target that was last shot at" to "the target we are going to shoot at". I think that fits.

Wed, May 8, 9:54 AM · Restricted Project, Arma 3
dedmen changed the status of T63879: setUnconscious may be buggy from Assigned to Feedback.

next prof/dev

Wed, May 8, 9:44 AM · Arma 3

Tue, May 7

dedmen changed the status of T172248: Markers in 3D editor from New to Feedback.

next prof/dev

Tue, May 7, 3:31 PM · Arma 3

Mon, May 6

dedmen added a comment to T154359: assignedTarget only updates when the unit has attacked the target.

Repro mission is a bit meh, only updating every 0.5s
replacing with a onEachFrame makes it much easier to see

Mon, May 6, 6:05 PM · Restricted Project, Arma 3
dedmen added a comment to T154359: assignedTarget only updates when the unit has attacked the target.

Ugh this is a mess.

Mon, May 6, 3:58 PM · Restricted Project, Arma 3
dedmen closed T127694: Crash on joining server, after clicking "ok" button in lobby. as Resolved.
Mon, May 6, 1:42 PM · Arma 3
dedmen closed T71650: Better steam integration as Resolved.
Mon, May 6, 1:40 PM · Arma 3
dedmen closed T61081: Some sort of melee? as Resolved.

No

Mon, May 6, 1:40 PM · Arma 3
dedmen closed T122385: 64 bit executable audio and stuttering problem (Please help!) as Resolved.
Mon, May 6, 1:39 PM · Arma 3
dedmen merged T128052: Can't scroll away from selector in Dynamic Groups into T83920: Dynamic Groups auto-scroll issue.
Mon, May 6, 1:38 PM · Arma 3
dedmen merged task T128052: Can't scroll away from selector in Dynamic Groups into T83920: Dynamic Groups auto-scroll issue.
Mon, May 6, 1:38 PM · Arma 3
dedmen closed T82297: Taking control of another human player through the UGV Stomper. as Resolved.
Mon, May 6, 1:36 PM · Arma 3
dedmen merged T85225: List Box scroll issue into T180434: Role Assignment - player list scrollbar issue.
Mon, May 6, 1:35 PM · Arma 3
dedmen merged task T85225: List Box scroll issue into T180434: Role Assignment - player list scrollbar issue.
Mon, May 6, 1:35 PM · Arma 3
dedmen closed T78451: Role Assignment Blank as Resolved.
Mon, May 6, 1:31 PM · Arma 3
dedmen changed the status of T180434: Role Assignment - player list scrollbar issue from New to Feedback.

Fixed next profiling/dev branch

Mon, May 6, 1:30 PM · Arma 3

Fri, May 3

dedmen changed the status of T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack from Assigned to Feedback.

Next profiling and dev branch

Fri, May 3, 5:18 PM · Arma 3
dedmen added a comment to T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack.

This bug happened because the unit needs to be notified that their inventory contents have changed.
With the commands that get the unit as argument its easy, the unit is right there.
But the commands that get a container, first need to find which unit it belongs to, and there might not be any unit at all.

Fri, May 3, 5:09 PM · Arma 3
dedmen changed the status of T179975: [Game Crash] "#lightreflector" object crashes the game during the game saving from New to Feedback.

Huh. Weird that we didn't find that before.
Thank you, the crashdump was enough to see what was going on. Fixed next profiling/dev branch.

Fri, May 3, 3:27 PM · Arma 3
dedmen changed the status of T180876: ui2t rendering blank texture from New to Feedback.

next prof

Fri, May 3, 3:20 PM · Arma 3
dedmen changed the status of T180874: Arma 3 King of the Hill crash shortly after round restart from New to Feedback.

I hope it will be fixed with next profiling branch update, v5.

Fri, May 3, 3:20 PM · Arma 3
dedmen added a comment to T180876: ui2t rendering blank texture.

This is essentially the bug we had before.
Where textures referenced in the display, would not be loaded at first, so you need to keep re-rendering the display.

Fri, May 3, 9:35 AM · Arma 3
dedmen set Ref Ticket to AIII-56403 on T180876: ui2t rendering blank texture.
Fri, May 3, 8:19 AM · Arma 3

Thu, May 2

dedmen added a comment to T180863: disableCollisionWith doesn't fully disable collision.

Walking ontop of roadway lod is not a collision.
There is a comment from 2018 on the wiki page stating this.

Thu, May 2, 4:03 PM · Arma 3
dedmen added a comment to T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack.

Wow this ticket is so old that it forced me to edit the line endings in the text :D

Thu, May 2, 3:00 PM · Arma 3
dedmen updated the task description for T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack.
Thu, May 2, 3:00 PM · Arma 3
dedmen added a comment to T180138: [Feature Request] Comprehensive getter for cameraEffect.

[[5: <no shape>,[["rtt2","Internal","Thermal",7],["rtt1","Internal","Normal",0]],false]]

Thu, May 2, 2:45 PM · Arma 3
dedmen added a comment to T180138: [Feature Request] Comprehensive getter for cameraEffect.

effect is meh.
R2T sources have their own effect, otherwise there is only one global camera effect. Not per-camera.

Thu, May 2, 12:11 PM · Arma 3

Wed, May 1

dedmen closed T158763: Arma 3 Launcher Exception Crash as Resolved.
Wed, May 1, 3:41 PM · Arma 3

Tue, Apr 30

dedmen changed the status of T180246: [Feature Request] command - createSoundSourceLocal from New to Feedback.
Tue, Apr 30, 12:37 PM · Arma 3
dedmen added a comment to T172179: [Feature Request] Add a parameter in CfgPatches to skip to load if an addon from requiredAddons is missing.

Ref https://feedback.bistudio.com/T180805
Chains of skippable addons are not supported

Tue, Apr 30, 9:28 AM · Arma 3
dedmen changed the status of T180805: Circular dependency error when an addon using skipWhenMissingDependencies requires another addon using skipWhenMissingDependencies from New to Acknowledged.

It is what I mentioned here
https://feedback.bistudio.com/T172179#2447268

Tue, Apr 30, 9:28 AM · Arma 3
dedmen added a comment to T180763: createShot, a dedicated command to create shots.

This seems it would just make it easier for cheaters to post bullets impersonating other players.

Tue, Apr 30, 9:11 AM · Arma 3
dedmen closed T180717: [Request] add option for user to enter a password with connectToServer as Resolved.

Won't do.

Tue, Apr 30, 9:09 AM · Arma 3
dedmen changed the status of T180711: 0xC0000005- STATUS_ACCESS_VIOLATION from New to Need More Info.

Please follow https://feedback.bistudio.com/w/ft_a3_howto/gamecrash/

Tue, Apr 30, 9:08 AM · Arma 3
dedmen added a comment to T180819: Game crash king of the hill.

Same crash, fixed in todays profiling branch update

Tue, Apr 30, 9:06 AM · Arma 3
dedmen merged T180819: Game crash king of the hill into T180809: C4G King of the hill crashing.
Tue, Apr 30, 9:06 AM · Arma 3
dedmen merged task T180819: Game crash king of the hill into T180809: C4G King of the hill crashing.
Tue, Apr 30, 9:06 AM · Arma 3

Mon, Apr 29

dedmen closed T180809: C4G King of the hill crashing as Resolved.

UI to texture rendering failed. The rendertarget didn't exist. I don't know how that happened I never saw that before. I added a safety check, won't happen again after tomorrows profiling branch

Mon, Apr 29, 4:57 PM · Arma 3

Fri, Apr 26

dedmen added a comment to T180440: [Bug] inRangeOfArtillery SQF command does not support pylon based weapons/magazines.

I have both yes.

Fri, Apr 26, 9:14 AM · Arma 3
dedmen added a comment to T180097: [Feature Request] Expand attachTo.

You can already get position of a model selection/bone can't you?
So you can calculate the required offset

Fri, Apr 26, 9:12 AM · Arma 3

Thu, Apr 25

dedmen added a comment to T180412: Weapon's bipods sounds are no audible for other players.

Very likely that its the same reason yeah. I didn't check the code

Thu, Apr 25, 3:33 PM · Arma 3
dedmen lowered the priority of T179183: Custom chat position does not change its placement in intro/outro from Normal to Low.
Thu, Apr 25, 3:32 PM · Arma 3
dedmen changed the status of T179578: OS Error 4294956635 from New to Need More Info.

We updated the Mac version a few days ago, does it work now?

Thu, Apr 25, 3:30 PM · Arma 3
dedmen added a comment to T179788: videos during loading screens.

You mean storing the video in a mod, that every player has?

Thu, Apr 25, 3:30 PM · Arma 3
dedmen closed T179891: Moving target function as Resolved.

Won't do. Feel free to write your own, or look at what the firing drill code does.

Thu, Apr 25, 3:29 PM · Arma 3
dedmen added a comment to T179980: [Request] lockInventory alt syntax (or new command) to lock specific inventory slots.

Very unlikely. The inventory system is not maintainable and this would probably be very complex.

Thu, Apr 25, 3:27 PM · Arma 3
dedmen set Ref Ticket to AIII-56357 on T179981: Inventory not accessible for non-medical AL-6 Utility Drone Case objects.
Thu, Apr 25, 3:26 PM · Arma 3
dedmen closed T180065: 0x0000dead as Resolved.
Thu, Apr 25, 3:24 PM · Arma 3
dedmen added a comment to T180097: [Feature Request] Expand attachTo.

???
attachTo can already attach to selection. And you can rotate it after attaching. Wiki even has example of that https://community.bistudio.com/wiki/attachTo
I don't get this? what is missing? As far as I can see its already all there

Thu, Apr 25, 3:24 PM · Arma 3
dedmen added a comment to T180113: CfgDustEffectsAir has no affect.

Air effects are included by class Air so base class for air vehicles.
"but when flying over that material"
Dust effects are for wheels, not flying. Rolling wheels only. Only when the vehicle has https://community.bistudio.com/wiki/isTouchingGround and moves, then dust is spawned at the wheels.

Thu, Apr 25, 3:22 PM · Arma 3
dedmen added a comment to T180137: [Feature Request] "Semi-realistic" in-game VON features.

MissionEventhandlers make sense.
You can already see in your chat display bottom left, who is transmitting right?

Thu, Apr 25, 3:16 PM · Arma 3
dedmen set Ref Ticket to AIII-56356 on T180138: [Feature Request] Comprehensive getter for cameraEffect.
Thu, Apr 25, 3:11 PM · Arma 3
dedmen closed T180177: Arma 3 2.16 Update (Mac) as Resolved.

The access code is no longer needed, as the update was officially released.

Thu, Apr 25, 3:10 PM · Arma 3
dedmen added a comment to T180208: [Feature Request] New Startup Parameter - "-keys=path/to/folder".

Unlikely

Thu, Apr 25, 3:04 PM · Arma 3
dedmen merged task T180211: [Feature Request] command - getVariable [name, defaultValue, setDefault, (public?)] into T170228: [Feature Request] Optional bool flag for getVariable to set the default value.
Thu, Apr 25, 3:02 PM · Arma 3
dedmen merged T180211: [Feature Request] command - getVariable [name, defaultValue, setDefault, (public?)] into T170228: [Feature Request] Optional bool flag for getVariable to set the default value.
Thu, Apr 25, 3:02 PM · Arma 3
dedmen closed T180238: chiusura anomala as Resolved.

looks like a random one-time crash. Nothing actionable.

Thu, Apr 25, 2:42 PM · Arma 3
dedmen set Ref Ticket to AIII-56355 on T180246: [Feature Request] command - createSoundSourceLocal.
Thu, Apr 25, 2:38 PM · Arma 3
dedmen added a comment to T180246: [Feature Request] command - createSoundSourceLocal.

createSoundSource already takes array.
Can we just add a "localOnly" parameter to it? should be fine right?

Thu, Apr 25, 2:34 PM · Arma 3
dedmen changed the status of T180256: [Feature Request] preProcessor Command: __FILE_Short__ from New to Feedback.
Thu, Apr 25, 2:33 PM · Arma 3
dedmen added a comment to T180256: [Feature Request] preProcessor Command: __FILE_Short__.
__FILE_NAME__
__FILE_SHORT__
Thu, Apr 25, 2:27 PM · Arma 3
dedmen added a comment to T180721: Command/EH to obtain artillery (computer) target position.

getArtilleryComputerSettings sounds good place to put this.
The position is stored in global UI, "GetAtilleryTarget"
the settings command could also return a reference to the UI display? Like shownArtilleryComputer checks.
Its actually a dialog, the dialog that https://community.bistudio.com/wiki/dialog checks. That could've also just returned the dialog display (which can then be checked for null), but alas we have 20 years of tech debt.

Thu, Apr 25, 2:07 PM · Arma 3
dedmen added a comment to T180603: For all armor vehicles configured with default collision sounds for crash at Buildings, Armor, and Wood although data has these sounds.

This seems to have been done on purpose, back in 2018.

Thu, Apr 25, 1:59 PM · Arma 3
dedmen added a comment to T180298: [Feature Request] Add eventhandler for issuing squad commands.

There is a CommandChanged group EH, but that only works for commands. See below.

Thu, Apr 25, 1:10 PM · Arma 3
dedmen added a comment to T180306: battleeye failing .

The only crashes in your report are from december, where the game crashed when you were shutting it down.
There are no logs newer than december in there.

Thu, Apr 25, 12:41 PM · Arma 3
dedmen set Ref Ticket to AIII-56354 on T180323: SPG-9 vehicle magazines use Metis/Vorona pictures.
Thu, Apr 25, 12:32 PM · Arma 3
dedmen closed T180665: Periodic microstuttering observed with empty maps as Resolved.

next prof/dev

Thu, Apr 25, 11:43 AM · Arma 3

Wed, Apr 24

dedmen added a comment to T180365: ENTITY getModelInfo INDEX.

getModelInfo player
0.000409759
0.000415021
0.000424912

Wed, Apr 24, 1:25 PM · Arma 3