Page MenuHomeFeedback Tracker

Arma 3Project
ActivePublic

Milestones

Members (3)

Details

Description

Experience true combat gameplay in a massive military sandbox. Authentic, diverse, open - Arma 3 sends you to war.

New to Feedback Tracker or just not sure what to do?
Arma 3 Feedback Tracker "How To" Guide

Recent Activity

Today

mickeymen added a comment to T82591: Grenade UGL never breaks the building window glass..

Fixed in Dev build 151825.

Mon, May 20, 1:49 AM · Arma 3
mickeymen updated subscribers of T168103: [Feature Request] Make it possible to customize a laser sight's laser attributes.

It would save me a lot of trouble with my project, and it's kinda holding me back with my mod. I currently have to attach a custom Draw3D handler to render that IR laser without a dot using drawLaser command under specific conditions just for that one case. I wish I could just tell it that beamThickness must be 0 and dotSize must be 0.15 and have the same results as we have with colored laser attachments, except in IR.

Mon, May 20, 12:59 AM · Arma 3
mickeymen added a comment to T175507: Laser attachment parameters (beam width and dot size) not working on IR lasers.

BIS please respond!

Mon, May 20, 12:56 AM · Arma 3

Yesterday

fl0rixn.apps created T181310: [Feature Request] Multiplayer Server Commands with reason.
Sun, May 19, 8:13 PM · Arma 3
BIS_fnc_KK claimed T181306: Helicopters don't trigger Killed event handler when crash upside down.
Sun, May 19, 6:20 PM · Arma 3
SaMatra created T181306: Helicopters don't trigger Killed event handler when crash upside down.
Sun, May 19, 5:57 PM · Arma 3

Sat, May 18

Fraali added a comment to T181076: onCheckBoxesSelChanged event on CT_LISTNBOX_CHECKABLE control type providing 2nd parameter wrong.

Seems to be fixed in profiling, but is not currently on live - If this will be going to live, this report can be closed, thank you :)

Sat, May 18, 10:56 PM · Arma 3
Fraali added a comment to T181080: [Feature Request] Getter/Setter for player muting in MP.

https://community.bistudio.com/wiki/setPlayerVoNVolume
https://community.bistudio.com/wiki/getPlayerVoNVolume

can be used to mute players.

Don't know if it corresponds with the actual mute button

Sat, May 18, 10:44 PM · Arma 3
johnb43 added a comment to T79203: KeyDown UI event handler does not provide correct code for key combination (only single key press).

As actionKeysEx was added, imo this is resolved (it does the job well for me).

Sat, May 18, 4:09 PM · Arma 3
johnb43 updated the task description for T181275: Removing all throwables via addMagazineCargo/addMagazineAmmoCargo leaves a '0th' grenade.
Sat, May 18, 11:49 AM · Arma 3
johnb43 created T181275: Removing all throwables via addMagazineCargo/addMagazineAmmoCargo leaves a '0th' grenade.
Sat, May 18, 11:47 AM · Arma 3
johnb43 added a comment to T79813: Using removeMagazine on throwable prevents use of remaining throwables of that type.

Still an issue in 2.17.151825.

Sat, May 18, 11:28 AM · Arma 3
TRAGER added a comment to T178856: Subsequent throwables impacts make no sound.

The tweak described in this ticket was done in the latest dev update
Can be closed, works good, thanks

Sat, May 18, 5:38 AM · Arma 3
TRAGER added a comment to T165776: Throwables impact sound does not work as should due missing soundHit param into most CfgSurfaces classes.

Fixed: Any surface impact for grenades was using the ground impact sound

Lastest dev branch update fixed impact sounds for walls and objects but not for surfaces where players can move
See this picture, this is full metal object, after rev. 151825 the green part of object will sucsess play metal impact sound, but red part still will use the ground impact sound

Sat, May 18, 5:34 AM · Arma 3
JustDoItSH added a comment to T181219: Can't change local multiplayer view distance.

And? I wrote "at least" since I'm sure about the situation with dedicated servers. The same is likely for locally hosted servers, since from my experience I also couldn't change view distance on such servers.

Have you watched the video? Have you tried the same thing as me? I didn't have this problem before. The view distance was the same for single-player and multiplayer missions. I could change it as much as I wanted. I don't know why it suddenly became like this.

Sat, May 18, 5:08 AM · Arma 3
xenfh created T181262: Clicking on the production personnel list on the homepage resulted in a stuck or even unable to close the game.
Sat, May 18, 4:04 AM · Arma 3

Fri, May 17

Schatten added a comment to T181219: Can't change local multiplayer view distance.

And? I wrote "at least" since I'm sure about the situation with dedicated servers. The same is likely for locally hosted servers, since from my experience I also couldn't change view distance on such servers.

Fri, May 17, 5:47 PM · Arma 3
JustDoItSH added a comment to T181219: Can't change local multiplayer view distance.

AFAIK, in MP missions (at least those hosted on dedicated servers) view distance is always locked. The only way to change it is to use third party solutions, for instance: https://steamcommunity.com/sharedfiles/filedetails/?id=837729515

Fri, May 17, 5:35 PM · Arma 3
TRAGER created T181237: Better sounds for grenades on foliage impact.
Fri, May 17, 3:39 PM · Arma 3
Schatten added a comment to T181219: Can't change local multiplayer view distance.

AFAIK, in MP missions (at least those hosted on dedicated servers) view distance is always locked. The only way to change it is to use third party solutions, for instance: https://steamcommunity.com/sharedfiles/filedetails/?id=837729515

Fri, May 17, 2:02 PM · Arma 3
JustDoItSH added a comment to T181219: Can't change local multiplayer view distance.

in MP the server or mission can force the viewdistance - so depends on the mission/game mode (or server side mods)

Fri, May 17, 12:51 PM · Arma 3
kju-PvPscene updated subscribers of T180870: [Feature] Game/Mission difficulty setting for modelSides[] functionality.

for reference https://community.bistudio.com/wiki/setMissionOptions

Fri, May 17, 11:46 AM · Arma 3
kju-PvPscene added a comment to T181219: Can't change local multiplayer view distance.

in MP the server or mission can force the viewdistance - so depends on the mission/game mode (or server side mods)

Fri, May 17, 11:45 AM · Arma 3
DeltaTimo added a comment to T179189: Remote Control breaks AI aiming after release..

Are there any news on this? I.e. is it being investigated and/or do other players experience this too?

Fri, May 17, 10:49 AM · Arma 3
JustDoItSH edited Additional Information on T181219: Can't change local multiplayer view distance.
Fri, May 17, 9:59 AM · Arma 3
JustDoItSH created T181219: Can't change local multiplayer view distance.
Fri, May 17, 8:39 AM · Arma 3

Thu, May 16

Dom_Hinic added a comment to T181079: Crash Arma 3 Warlords.

Good morning,
you put my post as resolved, but without any information....
Would I be too stupid to understand an explanatory sentence?
Thank you for this non-consideration

Thu, May 16, 7:57 PM · Arma 3
Leopard20 renamed T181178: [Feature Request] New camera commands from [Feature Request] New camera script commands to [Feature Request] New camera commands.
Thu, May 16, 6:38 PM · Arma 3
Leopard20 updated the task description for T181178: [Feature Request] New camera commands.
Thu, May 16, 6:35 PM · Arma 3
Leopard20 created T181178: [Feature Request] New camera commands.
Thu, May 16, 6:32 PM · Arma 3
dedmen added a comment to T180870: [Feature] Game/Mission difficulty setting for modelSides[] functionality.

setMissionOptions thing

Thu, May 16, 6:30 PM · Arma 3
dedmen changed the status of T180904: NENSORS ARE NOT WORKING from New to Need More Info.

Need steps to reproduce

Thu, May 16, 6:29 PM · Arma 3
dedmen set Ref Ticket to AIII-56418 on T180975: setUnitLoadout recreates backpack if nil is provided.
Thu, May 16, 6:28 PM · Arma 3
dedmen closed T180996: ban as Resolved.
Thu, May 16, 6:25 PM · Arma 3
dedmen added a comment to T181003: [Feature Request] Extend sendSimpleCommand with parameter to make AI without delay.

Ref https://feedback.bistudio.com/T181170

Thu, May 16, 6:23 PM · Arma 3
dedmen added a comment to T181076: onCheckBoxesSelChanged event on CT_LISTNBOX_CHECKABLE control type providing 2nd parameter wrong.

See difference in second return index

Thu, May 16, 6:22 PM · Arma 3
dedmen closed T181066: help as Resolved.

https://community.bistudio.com/wiki/Arma_3:_Unusual_Process_Exit#0xC0000135_-_STATUS_DLL_NOT_FOUND

Thu, May 16, 6:14 PM · Arma 3
dedmen closed T181094: Random crash on client join as Resolved.

The code that crashed there, doesn't run on profiling branch. It failed trying to copy a script variable, that it doesn't need to copy.
Can't see why it failed

Thu, May 16, 6:13 PM · Arma 3
dedmen added a comment to T181116: Arma 3 crashes to desktop after about 20mins of play.

Definitely a bug in our code.
We have a possible fix for next profiling branch update. But I don't know if that will solve this.
You said reproducibility always, but you only included one crashdump.

Thu, May 16, 6:05 PM · Arma 3
dedmen closed T181079: Crash Arma 3 Warlords as Resolved.

Crash at game end. Known but we don't know what causes it.

Thu, May 16, 5:43 PM · Arma 3
dedmen added a comment to T181080: [Feature Request] Getter/Setter for player muting in MP.

https://community.bistudio.com/wiki/setPlayerVoNVolume
https://community.bistudio.com/wiki/getPlayerVoNVolume

Thu, May 16, 5:39 PM · Arma 3
dedmen set Ref Ticket to AIII-56417 on T181170: Add scripting command to order AI vehicle to turn in a particular direction.
Thu, May 16, 5:38 PM · Arma 3
KercKasha created T181170: Add scripting command to order AI vehicle to turn in a particular direction.
Thu, May 16, 5:29 PM · Arma 3
Wulf closed T74244: Grenade/Smoke/Chemlight bugs with clear/add cargo to uniform/vest/backpack as Resolved.

Fixed in Dev build 2.17.151825.

Thu, May 16, 2:52 PM · Arma 3
Wulf closed T159499: SPAR-16 and Katiba sound bug as Resolved.

Fixed in Dev build 151825.

Thu, May 16, 2:30 PM · Arma 3
Wulf closed T118891: Apex weapons echo as Resolved.

Fixed in Dev build 151825.

Thu, May 16, 2:30 PM · Arma 3
Wulf closed T178139: SPAR & Katiba assault rifles Interior Tail sounds are duped due to configuration value duplication as Resolved.

Fixed in Dev build 151825.

Thu, May 16, 2:30 PM · Arma 3
Wulf closed T63879: setUnconscious may be buggy as Resolved.

Fixed in Dev build 151825.

Thu, May 16, 1:36 PM · Arma 3

Wed, May 15

Wulf closed T79230: "Barracks (old)" window glass blocks HE grenade from launcher, also plays "glass-shatter" sound forever as Resolved.

Fixed in Dev build 151825.

Wed, May 15, 5:56 PM · Arma 3
Wulf closed T126046: The hand grenade flies through the glass without any physical contact as Resolved.

Fixed in Dev build 151825.

Wed, May 15, 5:54 PM · Arma 3