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- User Since
- Mar 22 2013, 2:56 PM (613 w, 1 d)
May 10 2016
Does anyone know if this also impacts head tracking devices such as TrackIR or Freetrack?
As of today, I can reproduce this issue with 100% reliability. Meaning I can't play multiplayer anymore. :(
I have a pair of G930 headphones as well and have the exact same issue. It occurs only in ArmA 3, as far as I have noticed.
To be more specific, it seems that the "ambient" sounds such as wind and insect singing seem to be "skipped". I can play the game as it is, but the issue does get very annoying after a while, which prevents me from having longer sessions.
Additional info: running Win8.1 64 bit and no dedicated sound card, just the USB headset with virtual 7.1 sound.
I wholeheartedly upvoted this. Implementing this could completely change the dynamic of firefigts in ArmA (for the better).