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steadiworkz
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User Since
Jun 24 2013, 4:23 PM (599 w, 4 d)

Recent Activity

May 10 2016

steadiworkz edited Steps To Reproduce on T68438: Gamepad analog sticks not getting full degree of motion.
May 10 2016, 3:54 AM · Arma 3
steadiworkz added a comment to T66364: Roll inputs between keyboard and Joystic are halfed (VIDEO).

Music to my ears :)

May 10 2016, 2:39 AM · Arma 3
steadiworkz added a comment to T66364: Roll inputs between keyboard and Joystic are halfed (VIDEO).

Its fixed whooooooooooooooooooopeeeeeeeeeeeeeeeeeeeeeeeee Best present ever ! Thanks so much for this let the flying begin :)

May 10 2016, 2:39 AM · Arma 3
steadiworkz added a comment to T66364: Roll inputs between keyboard and Joystic are halfed (VIDEO).

I have a horrible feeling this won't get fixed in beta :(

May 10 2016, 2:39 AM · Arma 3
steadiworkz added a comment to T66364: Roll inputs between keyboard and Joystic are halfed (VIDEO).

It would be nice to get some sort of official acknowledgement please ?

May 10 2016, 2:38 AM · Arma 3
steadiworkz added a comment to T66364: Roll inputs between keyboard and Joystic are halfed (VIDEO).

Oukej many thanks for the reply, Iets hope this bug is about to get squashed :-)

May 10 2016, 2:38 AM · Arma 3
steadiworkz added a comment to T66364: Roll inputs between keyboard and Joystic are halfed (VIDEO).

I agree but this issue hasn't even been touched yet as far as I know ?

May 10 2016, 2:38 AM · Arma 3
steadiworkz added a comment to T66364: Roll inputs between keyboard and Joystic are halfed (VIDEO).

I can confim this issue on Win 7 with xbox controller and generic gampads alike.

May 10 2016, 2:38 AM · Arma 3

May 9 2016

steadiworkz added a comment to T60382: Helicopter collective ascent/descent rates are not consistent among devices.

Ticket 0001704 has nothing to do with roll ?
Should I create a new ticket for the roll issue then ?
I'm using a variety of gamepads, including the xbox360 controller. Should be very easy to recreate the issue.

May 9 2016, 9:42 PM · Arma 3
steadiworkz added a comment to T60382: Helicopter collective ascent/descent rates are not consistent among devices.

Sorry my mistake I mean "cyclic" stick not collective obviously roll has nothing to do with collective, that is as stated been fixed.

May 9 2016, 9:42 PM · Arma 3
steadiworkz added a comment to T60382: Helicopter collective ascent/descent rates are not consistent among devices.

The roll is the same, all you need to do is sit in a helo and look at your collective stick, go full left or right and the hand a moves a little bit, then go left on the keyboard and the stick moves to its full extent.

May 9 2016, 9:42 PM · Arma 3
steadiworkz added a comment to T60382: Helicopter collective ascent/descent rates are not consistent among devices.

I made this video to demonstrate the roll issue -
http://www.youtube.com/watch?v=a0uV1T4yQSE&feature=youtu.be

May 9 2016, 9:42 PM · Arma 3
steadiworkz added a comment to T60382: Helicopter collective ascent/descent rates are not consistent among devices.

Please sort the collective range issues out surly its not hard to fix ?

May 9 2016, 9:42 PM · Arma 3
steadiworkz added a comment to T60382: Helicopter collective ascent/descent rates are not consistent among devices.

Seems fixed in new build using speedlink gamepad :) 106998

May 9 2016, 9:42 PM · Arma 3
steadiworkz added a comment to T60382: Helicopter collective ascent/descent rates are not consistent among devices.

When is 106965 due ?

May 9 2016, 9:42 PM · Arma 3
steadiworkz added a comment to T60382: Helicopter collective ascent/descent rates are not consistent among devices.

I would say this is seriously stopping me enjoying the game as I can't fly helo's without using a gamepad and this would be an easy fix but needs implementing asap. If we can't play we can't find more bugs !

May 9 2016, 9:42 PM · Arma 3