User Details
- User Since
- Jul 8 2014, 5:33 PM (545 w, 6 d)
May 11 2016
I'm reporting only on stable btw.
In response to Samadhi, I will attempt to visit all previous positions to look for zoms attacking a previous position. ( I guess that would be massive desync, but my Invizoms (trademark Dayz) move around quite a bit, therefore I'm not seeing the possibility to kill them as they attack an old position).
Will report back
Hey Johnny,
All 3 servers were very populated. I cound't get any blood to show off the zoms at all.
(usually an invisible zom is killed by running in a straight line, turning around, and shooting to find blood, then zero in on him. )
I cannot rule out Desync except that I have a lot of experience with Desync and this was not likely. I moved all fights into open fields in order to flush out the details.
I'm sure they moved through all doors, possibly walls too but not determined. My bullets were landing, just not on zoms. (finally filed report after 2 zoms would not take a bullet from a spraying AK)
I'm terrible at recording, hopefully someone else chimes in an helps.
Cheers
May 10 2016
problem continues with .48, however, now I cannot alter my config file to shorten view distance. So no Dayz for me for a while. Looking forward to some progress report.
Changing the viewing distance to 1000 Meters, while not being a very pretty game to play, has increased the mean time before crashing to around 25 mins.
Recently read a post describing a "video buffer". That made me pay closer attention to the circumstances of my crashes. They always occur when I am changing my view(turning)and most often when peering off to a distance.
Running 8G RAM, Intel i5 with Nvidia 2G 750 Ti.
Recently updated from Intel Q6600 and Nvidia 8800GT, same crashing was occurring with that PC. I thought it ran hot and wanted to verify hardware before submitting report.
This type of crashing has been occurring since May, but the MEAN time of play before crash has decreased from 10 mins to 2.5 mins.
Have changed display drivers multiple times since May, attempting to alleviate. Currently using 337.88 Geforce Driver