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- Fri, Jul 4, 1:18 AM (3 w, 1 d)
Fri, Jul 11
Fri, Jul 11
r_dact_d added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.
Hi Geez,
Here is the .dze file along with a video. In the video I have placed loot under the dry sacks that represent where the object were deleted (haybales, tree, and bush) I have also turned on ESP to show the distance of the static obj in relation to the deleted object. Here is the coordinates of the test area on Chernarus.
Fri, Jul 4
Fri, Jul 4
r_dact_d added a comment to T193100: Setting the scale of an object within 30 meters of a StaticObj (CfgNonAIVehicles) causes the physics to malfunction.
After 1.28 update, I had a player report invisible walls at the cave that I built. I went to go investigate it. I noticed inside and outside there were nvisible walls and the hit box on some of the walls also had issues as well. Reported as many others did too. Hopefully it can be fixed soon.