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nemot
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User Since
Mar 3 2014, 6:30 PM (560 w, 12 h)

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Jul 13 2016

nemot added a comment to T117830: Arma 3 Apex - ERCO Not properly aligned.

That has been my assumption up until now. It only occurred to me when I considered my ranging in comparing the ARCO and the ERCO to be down to calibre. I original thought that the ARCO was calibrated for the 6.5 katiba but seems to be for the 7.65 guns. You are right that my low aim was because I was testing for the SPAR 17 not the SPAR 16, my error, as I thought with the SPAR 16 that level of precision isn't required in the optic as the gun cannot manage it. I just meant for clarification.

Jul 13 2016, 11:05 PM · Arma 3

Jul 12 2016

nemot added a comment to T117830: Arma 3 Apex - ERCO Not properly aligned.

When I compared it with the ARCO the aim point also seemed LOW, as well as to the left, of point of impact. As an after though could adding a point to the descriptions in game, to clarify which calibre each optic is calibrated for (if they are), be considered. As the trajectories seem to vary with calibre (as they should :)).

Jul 12 2016, 1:13 AM · Arma 3

May 10 2016

nemot edited Steps To Reproduce on T76237: unable to chain way points for UAV.
May 10 2016, 7:55 AM · Arma 3
nemot added a comment to T75972: fire select for personal weapons and pawnee.

Found the issue. It can be recreated by setting "change gunner weapon" and "change weapon" to the same key. this appears to be a bug as it only effects certain things such as the pawnee and some small arms.

May 10 2016, 7:49 AM · Arma 3
nemot edited Steps To Reproduce on T75972: fire select for personal weapons and pawnee.
May 10 2016, 7:49 AM · Arma 3
nemot added a comment to T75967: fire select on pawnee.

I have the same issue. no known steps to reproduce as I can't prevent it. its always like that, but doesn't apply to the hellcat or gunships. I have no mods installed, but also have an issue with fire select on personal weapons see #0017613

May 10 2016, 7:49 AM · Arma 3
nemot added a comment to T75967: fire select on pawnee.

Found the issue. It can be recreated by setting "change gunner weapon" and "change weapon" to the same key. this appears to be a bug as it only effects certain things such as the pawnee and some small arms.

May 10 2016, 7:49 AM · Arma 3