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lfm3
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User Since
Mar 13 2013, 12:51 AM (579 w, 6 d)

Recent Activity

May 10 2016

lfm3 added a comment to T63019: Missiles show empty on AH-9.

I can confirm that. It also happens to a AH-9 with Ai. The missiles only appear in the pods after you fire the gatling or a missile. And is not airport dependant.

I included and image before firing the gatling and after firing the gatling.

May 10 2016, 12:27 AM · Arma 3
lfm3 edited Steps To Reproduce on T62820: Weird white spot in MH-9 that when I pass over the weapon it reflex in it..
May 10 2016, 12:16 AM · Arma 3
lfm3 added a comment to T62820: Weird white spot in MH-9 that when I pass over the weapon it reflex in it..

As Someeonee described it dissapear after changing the difficulty. Please close this issue.

May 10 2016, 12:16 AM · Arma 3
lfm3 added a comment to T62818: Helicopter MH-9 tail dissapear in first person riding in the back..

After the Game Update 0.52 i can confirm that the issue has been resolved. Please close this issue.

May 10 2016, 12:16 AM · Arma 3
lfm3 edited Steps To Reproduce on T62818: Helicopter MH-9 tail dissapear in first person riding in the back..
May 10 2016, 12:16 AM · Arma 3
lfm3 edited Steps To Reproduce on T62817: Some rocks and coral in Jay Cove are above sea ground level, and appear like floating..
May 10 2016, 12:16 AM · Arma 3

May 9 2016

lfm3 added a comment to T61727: Floating RPG.

I confirm this. Place any RPG soldier in the sea and shoot it. The soldier sinks but RPG floats

May 9 2016, 11:19 PM · Arma 3
lfm3 added a comment to T61696: STANAG Mag. disappears after action menu usage.

If you start as a opfor diver if you reload to a stanag magazine it never changes but in your inventory those magazine dissapears after reloading.
The only magazine that can be used as an opfor diver is UW.

May 9 2016, 11:17 PM · Arma 3
lfm3 added a comment to T60735: Parts of chopper invisible when in first person.

Theres a report for that for issue also in http://feedback.arma3.com/view.php?id=4451

May 9 2016, 9:56 PM · Arma 3
lfm3 added a comment to T60603: Unable to Shoot Out of Windows Due To Glass.

After the update 0.52 i found this:

Using a rifle:
If you use a rifle to shoot straight to a window:

  • First round doesnt causes any damage.
  • Second round damages the glass.
  • Third round breaks completely the glass window.

If you shoot from a side sometimes the glass is damage and sometimes it breaks completely.

Using a pistol (PO7 or ROOK):
Shooting straight

-First round damages the glass.
-Second round breaks it completely.

If you shoot from a side the glass breaks in the first round.

May 9 2016, 9:50 PM · Arma 3