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- User Since
- Nov 3 2013, 1:17 PM (606 w, 13 h)
May 10 2016
Jesus Christ DonBorrego, don't spam up the damn ticketing system if you want the devs to take our issues seriously.
Providing an example of a "Bad" explosion might help this ticket get more exposure compared to the "good" ones.
May 9 2016
In particular, the sound effect used for *bullet hit nearby* is almost always the same undefined distance away, and sounds fairly "machinegunned" when played several times in a row during a firefight.
It seems to be the issue that a feature has been implemented where the marker fades as the player looks directly at an objective. This is a nice feature, but it is REALLY not obvious to the player. I can understand the desire for less markers etc on the hud, but it really needs to be an option. Bright white with black outline would look fine in this case.