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l4rs1988
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User Since
Mar 8 2013, 9:33 AM (611 w, 5 d)

Recent Activity

Jun 29 2024

l4rs1988 added a comment to T177292: Generators not clearing objects.

I did a lot of testing and figured out what's one culprit: the spline used for the road must start and end outside the polyline of the forest generator, otherwise sometimes it's not detected correctly

Jun 29 2024, 9:08 PM · Arma Reforger Modding
l4rs1988 added a comment to T177292: Generators not clearing objects.

I have the same issue with patch 1.2. Some roads are correctly cleared and others don't. All the generators are correctly configured to Avoid all roads and object

Jun 29 2024, 12:06 PM · Arma Reforger Modding

Jun 28 2024

l4rs1988 added a comment to T182446: AIBirdManagerComponent crash Workbench.

I figure out it was related to SoundWorld_Base.et not having the proper .smap file. Once I set it correctly the crashes are gone.

Jun 28 2024, 7:53 AM · Arma Reforger Modding

Jun 27 2024

l4rs1988 created T182446: AIBirdManagerComponent crash Workbench.
Jun 27 2024, 9:23 PM · Arma Reforger Modding

Apr 16 2024

l4rs1988 added a comment to T180522: "Huge number of entities per scene tree leaf!" Log spam .

I think I've found the problem: my Default layer was locked and that probably caused the Auto Occluders in the GenericTerrainEntity to not work correctly. Once I unlocked the Default layer the issue is gone.

Apr 16 2024, 11:51 AM · Arma Reforger Modding
l4rs1988 created T180522: "Huge number of entities per scene tree leaf!" Log spam .
Apr 16 2024, 10:46 AM · Arma Reforger Modding

Mar 23 2024

l4rs1988 added a comment to T177292: Generators not clearing objects.

I have the same problem: on my map I've placed the forests first and then the roads. Sometimes they are correctly detected by the ForestGenerator and sometimes not. The "break prefab" fix mentioned it's not working for me.

Mar 23 2024, 3:54 PM · Arma Reforger Modding

Aug 9 2020

l4rs1988 created T153181: Large IED explosion missing particles.
Aug 9 2020, 5:33 PM · Arma 3