User Details
- User Since
- Mar 25 2013, 3:56 PM (607 w, 3 d)
May 26 2022
I found a lot of the UI keybinds in the default .conf for controls. Such as:
May 25 2022
Being from the OFP days myself I have to agree, even though I have personally stopped using the feature, seeing it in there would carry on the legacy of the older titles. I say yay~
Can confirm. Ideally in-game rotation should be calibrated to match the 'in-game' rotation in TrackIR software (just like in Arma 3).
Actually I might have just found the conflict, I got forward to work now and heavily suspect the CharacterLeanVariable action to be the conflict. By default they show up as Q and E but they also don't seem to work by default, although that might be because CharacterLean is bound to the same key and just override the partial behavior. In any case, this is promising, but calls into question what the keybind UI should do when players bind keys to actions that block other actions.. hm, tricky. The least that is needed is for players to be able to clear default or custom bindings, so they can remove the partial lean keys.