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Hardcoded keybinds in respawn map and switch radio UI
Assigned, NormalPublic

Description

This is only a few hardcoded keys I've found so far. I.e. they can't be rebound or follow the keys that logically should be the same.

Respawn Map
A and D for cycling through spawn points available. Separate bindings for this could be nice, but following your character movement left/right keys would make sense.

Switch Radio UI popup
When pressing the 'Select active radio' button (default G) the buttons for 'Next Radio' and 'Turn On/Off' are hardcoded to G and R respectively. The 'Next Radio' should probably be the same key as the player used to bring up the UI like in the defaults. The 'Turn On/Off' should probably follow the key for 'Use Item' (probably preferred) or 'Reload' also like the default.

Details

Severity
Minor
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
General
Steps To Reproduce

Respawn Map
Remap all buttons that are A and D by default to something else, then notice on the respawn map that A and D still cycles spawn points.

Switch Radio
Remap 'Select active radio', 'Use item' and 'Reload' to non-default keys. Then press the 'Select active radio' button and notice how G and R is still used to operate the UI.

Event Timeline

korroz created this task.May 25 2022, 3:56 AM

Hmm should've do collection of all hard coded keybinds? I've noticed some inventory actions are hard coded like dropping items (G) and there were some others also. Can't bind Inventory to good old G for that reason... Need to check later more if you aren't faster.

Geez changed the task status from New to Assigned.May 25 2022, 3:41 PM

I found a lot of the UI keybinds in the default .conf for controls. Such as:

  • MenuUp
  • MenuDown
  • MenuLeft
  • MenuRight
  • MenuTabLeft
  • MenuTabRight

And the thing you're looking for, @StJimmy, is probably Inventory_Drop. So at least you can accomplish things with the .conf file (using the Enfusion Workbench is recommended), but these should probably be surfaced in the in-game keybinds section for sure.

Hopefully this feedback task is enough for the devs to take another pass at surfacing keybinds in the in-game options menu though. Looking at the config file though the system seems solid, especially with the declarative contexts. Very nice~