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- User Since
- Mar 14 2013, 8:11 PM (614 w, 6 d)
May 10 2016
The "Get Out" waypoint is used for the unit which is getting out of the helicopter. The "Unload" or "Transport Unload" waypoints are the ones given to the helicopter. You then link or sync the two waypoints together. If you don't link an "Unload" waypoint with a "Get Out" waypoint then the "Unload" waypoint will be ignored.
If you use "Transport Unload", the helicopter will empty itself at the nearest "H" regardless.
You can also use the invisible H to give precise a precise landing location which makes almost anywhere a safe place to land. :)
Again this is not a bug.
I just tested this in-game and it is working correctly. If you don't sync a "Unload" waypoint with a "Get Out". The "Unload" waypoint is ignored. If you drop an H on the ground and things are synced right the bird hits the H exactly and unloads.
The typical way this was always done is to drop an invisible h into the map where you want the helo to land. (Near or at your waypoints) They can be found in the editor under: Empty > Helpers (Signs).
This is not a bug it is the way it has always been.
You can also adjust the waypoint completion radius from the GUI (I believe) or through scripting.
I don't agree. Underwater is merky and foggy. Anyone who has been for a dive in the ocean can tell you that after a distance you see "blue fog". The pictures the guy posted above are a good case.