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edg
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Mar 16 2013, 6:42 PM (581 w, 1 h)

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May 10 2016

edg added a comment to T63480: SHOTGUN RELOADING.

it'd be nice to see the mechanism implemented, as then future versions of 1944 mod etc, could have Karbiners that loaded not only through clips, but could also have individual shells 'pinched' from the remainer clips in inventory to top-up the guns internal magazine.

May 10 2016, 12:42 AM · Arma 3
edg added a comment to T63480: SHOTGUN RELOADING.

you ought to be able to even feed slug/pellet/slug/pellet/pellet/pellet/slug/slug in the shotgun if this type of situation were implemented.

perhaps a civilian clothes would only be able to carry one box of 20 - and a medkit, such as how it can only carry a clip and a medkit atm.

May 10 2016, 12:42 AM · Arma 3
edg added a comment to T63480: SHOTGUN RELOADING.

yes but it's more than likely to be same as arma2 unless we kick up a fuss. same for revolvers etc other weapons that can be reloaded 'shot by shot' per se.

May 10 2016, 12:42 AM · Arma 3
edg added a comment to T63480: SHOTGUN RELOADING.

perhaps rather than 8 rnd shotgun stacks, it could be more, like, 20. then youd be more in square with a shotgun that perhaps had a clip of 20, such as the aa-12 - which had always been unfair in arma2 compared with the 'clips' of 8 for the m1014..

May 10 2016, 12:42 AM · Arma 3
edg edited Steps To Reproduce on T63480: SHOTGUN RELOADING.
May 10 2016, 12:42 AM · Arma 3