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donrizzo
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User Since
Dec 28 2013, 5:50 PM (568 w, 2 d)

Recent Activity

May 10 2016

donrizzo added a comment to T91011: Flashlight light can pass through the walls.

I confirm for flashlight, never tried with the head torch.

May 10 2016, 5:52 PM · DayZ
donrizzo set Category to category:items on T91011: Flashlight light can pass through the walls.
May 10 2016, 5:52 PM · DayZ
donrizzo edited Steps To Reproduce on T91010: Player corpse disappears on respawn/log out.
May 10 2016, 5:52 PM · DayZ
donrizzo set Category to category:other on T90851: Strange edge on the ground map.
May 10 2016, 5:46 PM · DayZ
donrizzo added a comment to T90169: [Feature Request] Character Progression - to make your avatar mean something more than the gear.

I will never agree with something like that.
If you need to improve your character grinding or farming then you have to follow a different path and play other games such as jrpg or mmorpg.
Is not important how many time is needed to gain skills, the concept of skills are wrong (and will be everytime someone that will succed to cheat on gain). It seems to read about call of duty where you can choose from a pool of abilities that make character basically super hero.
We are talking about dayz, i don't wanna see "invisible and silent ghost players" going around the map stabbing map just because they have mastered some abilities, i don't wanna see iron man people keep running with never stop, etc etc.
Dayz is a simulation, you can not be a ghost, you cannot be an iron man...and it is stupid suppose that someone will make a lot of noise while sneaking because "he doesn't know how to make lower noise".

Except of equipments, the characters are the same yes but players not.
Every players approach the same problem with different ways ad tactics, each player has a different aim skill, different mouse skills, etc.

I don't like the idea that a character is more "stronger" than others just because he spent time online doing the same action 10000 times and now he will get good results just pressing a button; i like the idea that a player is more skilled than others because he spent time dealing with the environment.
For that reason i will hope that new features will be added such as wind for ranged shot and everything that could make the simulation experience much more hard, real and intensive.

Concerning the players interaction and the end game, a way could be give the possibility to set up gangs and capture/accupay buildings to build a proper base (maybe where is possible to have a farm or something like that). Base must be always conquerable in any time.

My personal idea.

May 10 2016, 5:24 PM · DayZ