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cr4qsh0t
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User Since
Oct 10 2024, 3:55 PM (6 w, 2 h)

Recent Activity

Sat, Nov 16

cr4qsh0t added a comment to T186421: MRCO optic inverted in view model.

Aren't both 1st and 3rd person views not using the same models? (Or maybe, does a model file contains both a 1st/3rd person models?)

Sat, Nov 16, 11:48 AM · Arma 3

Mon, Nov 11

cr4qsh0t added a comment to T186235: createVehicle first time cause massiv performance.

Speaking as third party observer with a little bit of developer experience and some knowledge of how games/software works, there is little point in changing the current system of createVehicle with regards to initialization.
If you need certain assets to be loaded consistently fast in run-time conditions, then you should prespawn those as "dummy objects" and immediately delete them once you initially enter run-time conditions.
It is justified (and sane) as the developer of the game to leave the existing system as it is, because your case is easily a much more niche use-case than the cases most people use Arma for.

Mon, Nov 11, 1:45 PM · Arma 3

Sat, Nov 2

cr4qsh0t added a comment to T185974: mapGridPosition returning wrong map grid coordinates at edge cases (Caution: Hashmaps!).

I don't think so, I would expect {mapGridPosition [8500,4700]} to return "085047", not "084046", because 8500m mod 100m = 0m and 8500m / 100m = 85, thus {mapGridPosition [8500,4700]} should return "085047".

Sat, Nov 2, 12:47 AM · Arma 3

Wed, Oct 30

cr4qsh0t renamed T185974: mapGridPosition returning wrong map grid coordinates at edge cases (Caution: Hashmaps!) from mapGridPosition returning wrong map grid coordinates at edge cases to mapGridPosition returning wrong map grid coordinates at edge cases (Caution: Hashmaps!).
Wed, Oct 30, 3:46 AM · Arma 3
cr4qsh0t edited Steps To Reproduce on T185974: mapGridPosition returning wrong map grid coordinates at edge cases (Caution: Hashmaps!).
Wed, Oct 30, 1:44 AM · Arma 3
cr4qsh0t created T185974: mapGridPosition returning wrong map grid coordinates at edge cases (Caution: Hashmaps!).
Wed, Oct 30, 1:32 AM · Arma 3

Fri, Oct 25

cr4qsh0t added a comment to T185261: Magazines go missing.

Pretty sure I also had a mag still disappear after the update, although it seems to occur much rarer now.

Fri, Oct 25, 1:01 PM · Arma 3

Oct 10 2024

cr4qsh0t added a comment to T185261: Magazines go missing.

I concur, me and two mates confirm to have this issue as well, both on my custom mission and on Scruffy & NeoArmageddon's co10_Escape dedicated mission.
Since it happens in vanilla Arma 3's inventory handling, without any mission-specific scripts involved, I doubt either me or other mission editors are responsible.
I happen to have it recorded on video, but it's somewhere inside the six hours recorded yesterday, and it seems to occur commonly enough that the video is probably unnecessary.
Personally, as a developer myself, I have a suspect it's somehow related to the two new EventHandlers added regarding magazine (un)loaded, but that is just speculation on my part.

Oct 10 2024, 4:05 PM · Arma 3