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bar10dr
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Mar 9 2013, 12:13 PM (615 w, 5 d)

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May 9 2016

bar10dr added a comment to T61600: Horrible convoy driving of AI vehicles.

Sure the AI processes commands but there is hopefully some code behind those commands no? Logic algorithms that instructs the AI where to go? Some sort of pathfinding?

As for public beta testers having to give devs incentives to do their work, that's silly, it's their job, its what they get paid for, and most probably they love it.

All I'm saying is they need to devote time and personnel on it, there are so many obvious flaws with the current implementation. I could understand it if it was a fringe case, if the behavior was hard to replicate, but it's not. You can literary plonk down three vehicles on a road, tell them to go somewhere in a convoy, place an enemy squad in the middle. Most likely they won't even make it to the enemy squad.

May 9 2016, 11:13 PM · Arma 3
bar10dr added a comment to T61600: Horrible convoy driving of AI vehicles.

Wouldn't it be possible to generate a texture based on the entire map with 256 shades of gray and generate the shades based on ease of access, roads get the lightest color, things like rocks, houses, stone fences gets the darkest. Then vary the shade based on gradient of the hills and spotted enemy. Then have the AI follow the most light route possible (base it on estimated time on arrival with the importance of haste)? Lay a base path at each waypoint and then finetune the path along the way with regards to blocked roads and spotted enemies.

May 9 2016, 11:13 PM · Arma 3
bar10dr added a comment to T61600: Horrible convoy driving of AI vehicles.

Why on earth would you need more info on this? Its the same regarding all missions however you set it up? It will literary take you 1 minute to jump in the editor and tell three cars to go from one point to another and see them fail spectacularly.

Are you telling me you don't have 1 minute to set up the scenario but you have 1 month to work out the problem? Because somehow I don't think there's an easy fix for this, and we all know you guys are aware of this problem. It would be better for all parts if you were just honest about it I think.

May 9 2016, 11:13 PM · Arma 3
bar10dr added a comment to T61600: Horrible convoy driving of AI vehicles.

Setting them to anything but safe makes them unsafer then because they will all get stuck in the terrain.

May 9 2016, 11:13 PM · Arma 3
bar10dr added a comment to T61600: Horrible convoy driving of AI vehicles.

I was just playing with vehicles myself in the editor trying to set up a convoy, and the AI is just terrible at this.

Place 3 vehicle in a town, direct them to a position, often car ends up trying to take a turn before the turn and drives into a building, backs up, drives into a building again, ad infinum.

Place 3 vehicles on a road, position a move order to another place on the map, cars will drive off road to get there.

Place 3 vehicles in a road, set in the move order that the cars should drive in column, cars do not drive in column, often crashing into each other on the road, some vehicles going offroad.

I ended up having to specify 57 waypoints for the cars in order for them to manage to travel a short distance, out of the 3 cars only 1 made it.

Potential resolution for road pathfinding:
Paint all roadways with a specific invisible mesh for the cars to follow.
When move point is set to column just draw one path for all vehicles and stagger them in line, needs code to change that path if blocked.

Potential resolution for cars randomly crashing into buildings while trying to turn:
Paint all base foundation with a specific invisible mesh for the cars to know to avoid it.

May 9 2016, 11:13 PM · Arma 3
bar10dr added a comment to T60025: No female soldiers models available.

I don't give damn if they are in or not except that the modelling time to make them would take away time from something important, so I say no.

May 9 2016, 7:54 PM · Arma 3