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autogyro
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Mar 7 2013, 2:32 AM (638 w, 4 d)

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May 9 2016

autogyro added a comment to T60208: Triple Screen - Main Menu And Gameplay HUD.

An update, as I was incorrect previously and it seems the issue is that the GUI seems to be stretched to 1/3 of the screen width including bezel correction, rather than being limited to say, a 1920x1080 resolution in the centre of the screen. Hence some of the GUI elements, such as ammo counter, are behind the bezel.

May 9 2016, 9:35 PM · Arma 3
autogyro added a comment to T60208: Triple Screen - Main Menu And Gameplay HUD.

Agreed with Rolexman.

The ingame menu HUD shouldn't be offset from the left monitor by a standard monitor resolution but rather should be centered depending on whatever bezel corrected screen resolution is ran.

May 9 2016, 9:35 PM · Arma 3