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anniesboobs
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User Since
Dec 17 2013, 9:30 PM (570 w, 2 d)

Recent Activity

May 10 2016

anniesboobs added a comment to T93030: Duplicate empty powerlines.

around the electro area

May 10 2016, 6:57 PM · DayZ
anniesboobs set Category to category:environment on T93030: Duplicate empty powerlines.
May 10 2016, 6:57 PM · DayZ
anniesboobs edited Steps To Reproduce on T90292: Broken legs and other afflictions don't display in inventory status notifications.
May 10 2016, 5:28 PM · DayZ
anniesboobs set Category to category:inventory on T87415: Put case objects in hands for use.
May 10 2016, 3:37 PM · DayZ
anniesboobs edited Steps To Reproduce on T87406: leaving server on low health causes monochrome main menu.
May 10 2016, 3:36 PM · DayZ
anniesboobs edited Steps To Reproduce on T87320: Torch light lingers without source when put away lit.
May 10 2016, 3:33 PM · DayZ
anniesboobs edited Steps To Reproduce on T87309: Climbing ladder with lit torch sticks light in ground.
May 10 2016, 3:33 PM · DayZ
anniesboobs added a comment to T87296: Melee attacks aren't lined up with aiming cursor.

this absolutely is NOT realistic..

when you swing an axe, you're aiming for something. preferably something you're looking right at. hitting something that's in your arc is a reasonable occurrence, but you're more than likely going to adjust your swing to meet your target. the system now does not adjust your swing (it can't) but it should at least ignore the objects in the way and allow for the swing to follow completely through and meet the target in your cursor.

May 10 2016, 3:32 PM · DayZ
anniesboobs edited Steps To Reproduce on T87296: Melee attacks aren't lined up with aiming cursor.
May 10 2016, 3:32 PM · DayZ
anniesboobs added a comment to T87221: Can't aim flashlight or use melee while crouching.

upon further analysis, the issue is solved. torches and slipping axes are usable in standing and crouching positions

May 10 2016, 3:28 PM · DayZ
anniesboobs edited Steps To Reproduce on T87221: Can't aim flashlight or use melee while crouching.
May 10 2016, 3:28 PM · DayZ
anniesboobs added a comment to T87203: Night doesn't need to be black and white colouring.

That's not how human eyes work. That screenshot is fantasy. Stop spreading it like a bad STD.

Because this isn't a video game, it's a literal remote control application of a real person seen through real lenses.

It doesn't matter if you think the screenshot is a fantasy. This is a game and pitch black nighttime with no illumination ruins the experience.

May 10 2016, 3:24 PM · DayZ
anniesboobs added a comment to T87203: Night doesn't need to be black and white colouring.

i feel that the picture i posted is absolutely realistic and a reasonable goal to attain for nighttime scenery. this specific location is bright enough that colours would and should stand out that way. while it wouldn't hold true to every location, this location and similar locations should look like that.

while i agree that night time in reality is dark enough that you can't really make out colours well, it's still light enough to see where you're standing and even make out your most immediate surroundings. DayZ nights should be just like that. Very well lit and shaded immediate areas, say 1.5m radius of very good sight around you that progressively gets darker and harder to see as the distance and the darkness increases.

other games are able to pull it off and if the always nighttime servers issues isn't going to be fixed easily (by enabling localization for the region that the server is in) then the nighttime, being the primary way people are forced to play, should be up to par with what a player needs. it's a black mark on the game when you HAVE to boost brightness and gamma just to see where your feet are landing.

i'd LOVE to be able to rely on the flashlight 110% but you just can't. the radius is much too small and the lack of reflection, refraction and ambient lighting coming from the flashlight to light your surroundings makes using the flashlight more tedious than it should be.

night time issues have plagued this game since the mod. they should really be a higher priority than they are. this isn't about making the game easier, it's about making it more reasonable.

May 10 2016, 3:24 PM · DayZ
anniesboobs edited Steps To Reproduce on T87203: Night doesn't need to be black and white colouring.
May 10 2016, 3:23 PM · DayZ
anniesboobs edited Steps To Reproduce on T87185: Very messy menu UI.
May 10 2016, 3:20 PM · DayZ
anniesboobs edited Steps To Reproduce on T87180: FoV Slider needs numerical representation.
May 10 2016, 3:20 PM · DayZ
anniesboobs edited Steps To Reproduce on T87177: Cannot disable mouse acceleration in menu.
May 10 2016, 3:20 PM · DayZ
anniesboobs edited Steps To Reproduce on T87173: Flashlight shines through walls.
May 10 2016, 3:19 PM · DayZ