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Zouloum
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User Since
Mar 27 2013, 2:16 AM (608 w, 2 d)

Recent Activity

May 10 2016

Zouloum added a comment to T64629: Locking doors.

This NEEDS to be implemented, squads could retreat into buildings and their enemy could try to breach or destroy the house.

May 10 2016, 1:31 AM · Arma 3
Zouloum added a comment to T64531: Terrain or structure generates giant opaque polygons.

Ok, so for anyone who has this problem, you can fix it by flushing the video cache by holding "Left Shift" + "Numpad Minus" and typing "flush".

May 10 2016, 1:27 AM · Arma 3
Zouloum edited Steps To Reproduce on T64531: Terrain or structure generates giant opaque polygons.
May 10 2016, 1:27 AM · Arma 3
Zouloum added a comment to T64291: Proper glass reflections.

But it could be nice to have it added as a post processing effect for the ones that would like the eye-candy and functionality. Also for the ones that would say it would give players with better computers an advantage, since it could be in the post processing effects, the motion blur that would be present would "tone down" this "advantage".

May 10 2016, 1:20 AM · Arma 3
Zouloum added a comment to T64216: IDF (BLUFOR) needs female soldier options..

^But this one is much more entertaining, I'm finding alot about the games' possible plot from those observations.

May 10 2016, 1:17 AM · Arma 3
Zouloum added a comment to T63774: Unreal Explosions In ARMA 3.

I agree, I hope that if they do make it better, they take advantage of PhysX for the particles, and that this "fragmentation" could kill you if it hit you.

May 10 2016, 12:57 AM · Arma 3

May 9 2016

Zouloum added a comment to T60231: Helicopter rockets.

I agree, the should be sped up. Also, diving with the little bird does seem quite slow, same for the Ka-60, but to a lesser extent.

May 9 2016, 9:36 PM · Arma 3