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- User Since
- Nov 24 2014, 1:30 AM (522 w, 16 h)
May 11 2016
When these symptoms start happening in game, press P to open the "players" list, and click on your own name. Check what the "desync" value is. If everything is going well, your desync value should be zero (0).
Being stuck in a rock or terrain is a separate issue, with a reporting category built all for it.
As for wanting to respawn before you're not unconscious, I think I heard that the devs are working on a suicide option, but I don't know when it's being implemented. But that's a Feature Request, not a Balancing issue.
Jackslayer, did you not read my note?
"One thing that I did notice was that when I pressed Esc to open the menu, my character stopped attacking (until I closed the menu again)."
That is, when I close the menu, the punching begins again.
I've tried clicking, but it doesn't effect it at all.
One thing that I did notice was that when I pressed Esc to open the menu, my character stopped attacking (until I closed the menu again). Also, while the bug persists, when I mouse over options in game it doesn't select them (so it's not actually /clicking/ but I don't know what else it could be).
Additionally, when I started playing again this morning, the bug seemed to have stopped. I'm not sure what caused this, but I did happen to log out while swimming... so maybe when I was logging in it tried to force me to start attacking again, but failed because you can't punch while treading water?
When these symptoms start happening in game, press P to open the "players" list, and click on your own name. Check what the "desync" value is. If everything is going well, your desync value should be zero (0).
I think the guy who made the original suggestion really hasn't thought about the current gamestate, and why players behave as they do. Yes, many people kill on sight, but that's because the firearm and injury system is about as complete as it's ever going to be.
Hunting is only just becoming a thing, and animals are few-and-far-between, and farming still isn't a thing (I think?). When systems /beyond/ combat are developed, more players will naturally fall towards those and away from "find gun, kill players".
I think the best solution will be the easiest, and while you could add some arbitrary mechanic to incentivise certain types of player interaction, simply adding more ways to play the game will mean fewer players collecting guns. I don't think it will ever be the case that nobody plays for killing, but certainly they will become the minority.
I have already heard tales of players who never visit the towns, who have set up camp in the woods and hunt wild animals, crafting improvised backpacks and filling them with cooked meat from their hunting, and leaving these packs of cooked meat on the roads close to the ocean for freshspawns to find.