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S2pidMunkey (Jay Clee)
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User Since
Nov 9 2023, 2:49 PM (60 w, 14 h)

Recent Activity

Oct 17 2024

S2pidMunkey created T185459: Ice axe can no longer build bases.
Oct 17 2024, 1:08 PM · DayZ Xbox
S2pidMunkey added a comment to T168158: Exploit - Fireplace/Garden Plot stacking used for base boosting.

Any word on this yet?

Oct 17 2024, 12:56 PM · DayZ Xbox

Oct 1 2024

S2pidMunkey added a comment to T184992: My Dayz had a 12 GB update and now no servers will show .

An official update on Twitter and other social media pages would be nice so people can follow along and see when this is resolved.

Oct 1 2024, 8:33 PM · DayZ Xbox

Aug 8 2024

S2pidMunkey added a comment to T183472: Payday Mask and headwear.

So it’s intentional that you can’t wear both. Does the helmet provide the same protection as a helmet then? And yeah inknownincan swap between the two but having the ability to wear other headwear would still be beneficial such as a ghillie hood.

Aug 8 2024, 1:37 PM · DayZ Xbox
S2pidMunkey added a comment to T183472: Payday Mask and headwear.

Just changing the status? No comment to give.

Aug 8 2024, 11:08 AM · DayZ Xbox

Aug 7 2024

S2pidMunkey added a comment to T168158: Exploit - Fireplace/Garden Plot stacking used for base boosting.

Glad we finally got some official comment on this. It’s reassuring to know it’s still being looked at. We understand it’s not as simple as just pressing a button, but for an issue as fundamentally game-breaking as this there needs to be something done, even if only temporary whilst you work on a more effective permanent solution.

  • Disabling player collisions (like what you did with barrels) is one suggestion, which looks like a really effective idea
  • Adding some kind of cfggameplay toggle to force all plots/fireplaces onto the ground would be another idea
  • Making it so these objects can’t collide with player built walls, could work, though seems more complicate than the above two

    These are just some temporary workarounds that would render this widely abused exploit redundant.

Please keep in mind that disabling the basebuilding limits is something the server owners do at their own risk. The system is designed with the limits enabled exactly to prevent unwanted behaviour just as it is on official servers. However, we are aware of how much the community ran servers contribute to the game experience and we value the experience they provide, therefore we will look into what could be done as I have mentioned previously.

Aug 7 2024, 7:13 PM · DayZ Xbox
S2pidMunkey created T183472: Payday Mask and headwear.
Aug 7 2024, 7:11 PM · DayZ Xbox

May 15 2024

S2pidMunkey added a comment to T168158: Exploit - Fireplace/Garden Plot stacking used for base boosting.

Any chance we’ll see this patched with this update? Or we waiting another couple years to see it?

May 15 2024, 5:19 PM · DayZ Xbox

Apr 18 2024

S2pidMunkey added a comment to T168158: Exploit - Fireplace/Garden Plot stacking used for base boosting.

Hello everyone.
We hear you, however such implementation is not straightforward and currently we are investigating our options whether this is possible.
Regards,
Geez

Apr 18 2024, 3:00 PM · DayZ Xbox
S2pidMunkey added a comment to T168158: Exploit - Fireplace/Garden Plot stacking used for base boosting.

I posted comments about this during the stream yesterday every 2 minutes hoping to get a reaction. Got nothing. And I’m assuming they either don’t know or don’t care at this point. I haven’t bothered playing the game for the last few months because of this very issue. It’s completely ruined the game for me. 😞

Apr 18 2024, 12:49 PM · DayZ Xbox

Mar 4 2024

S2pidMunkey added a comment to T168158: Exploit - Fireplace/Garden Plot stacking used for base boosting.

March 2024 and both fireplace & garden plot boosting are still rife in the game.

Are we able to get any kind of official confirmation on why the devs wont just turn off player collisions with these two items, just like they did with barrels. I see no reason why players must be able to collide with these objects as both should always be on the ground.

Mar 4 2024, 7:05 PM · DayZ Xbox

Nov 13 2023

S2pidMunkey added a comment to T176933: Sky is gone and all solid purple color .

I’m not sure what else to tell you. It happened to me last night again. I was playing. The server had a restart which effectively logs me out. When I logged back in after it was done the sky was fully purple. It’s seeming to be less than 80% now but it’s still happening and many people have confirmed it’s happening. Not just me.

Nov 13 2023, 1:45 PM · DayZ Xbox

Nov 9 2023

S2pidMunkey created T176934: Cannot select player character .
Nov 9 2023, 3:10 PM · DayZ Xbox
S2pidMunkey created T176933: Sky is gone and all solid purple color .
Nov 9 2023, 3:07 PM · DayZ Xbox