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- User Since
- Feb 20 2014, 10:21 PM (565 w, 1 d)
May 10 2016
ozdeadmeat, this is the last time I'm going to point out your errors. I don't know why you continue to misinterpret what I'm saying despite explaining myself multiple times. You've linked four tickets as examples that have absolutely nothing to do with what I'm requesting here. I have not once even come close mentioning any kind of in-mission aircraft payload editor. I have no idea where you pulled that idea from, but it has nothing at all to do with this feature request.
"change the loadout configuration of the aircraft itself" and "alter the gear in the aircraft" are apparently the same thing. I don't believe you have any idea what I'm talking about, and the fact that you've obviously downvoted this ticket after making an emotional decision shows that you're probably not suited for using this feedback tracker in a constructive way. I'd suggest you take a few moments to rethink what's been said here and, if possible, remove your vote altogether.
Yeah, both vehicle cargo and box contents, and even the contents of backpacks, vests, etc. that would be on the ground at mission start, if that's doable.
Again, this is not at all what I mean. I want Virtual Arsenal to work for crates and vehicles, not just player loadouts. I do not want Virtual Arsenal inside a mission. I want to define the inventory of a crate or a vehicle so that I can copy and paste it into the init of that vehicle while editing a mission. This way, I do not need to use external programs such as LEA to load crates and vehicle inventories for my mission.
This is not at all what I was talking about. This ticket is for editing the contents of an ammo box beforehand within the Virtual Arsenal for use within a mission.
Right now it's pretty easy to just paste loadouts to a text file and then to transfer them to a unit's init, but it would make much more sense to be able to list saved loadouts in the editor and to choose from them while editing a unit. It would make even more sense to be able to edit a loadout and open the virtual arsenal in the editor, making it so you can edit a unit's loadout directly or make small changes.
Having an extra button for listing all items would be a simple fix for this. This is also important for ammo bearers and for specific miscellaneous items from mods.