User Details
- User Since
- Dec 17 2013, 6:22 AM (569 w, 6 d)
May 10 2016
Any word on this?
Well they'd be silly not to fix it :P I'm just really surprised that with all the related reports, devs have not once acknowledged this as an issue.
I only know it's hard-coded because I've actually edited the profile file related to controls in notepad to assign the keys as a last ditch effort to fix the issue. Even then, it doesn't fix it. It's a problem in their coding.
Also, there is some sort of disgruntled jerk running around this bug tracker down voting all issues related to this problem... I'm not sure WHY they'd be doing this, but they are. That's why you have a negative vote I think
This issue is not isolated. Currently, you can not rebind the mouse buttons to anything else accept what the default says, because they are hard coded. For example, I bind left click to move forward, and right click to fire weapon. First I unbound both buttons, then bound them to the functions I wanted. The problem is once they were 'bound', left click DOES move forward, however it still tries to fire whatever weapon you have readied as well... so with a melee weapon equiped, left click walks forward AND swings the weapon when you hold it down. Right click, which is SUPPOSED to be bound to fire, doesn't do ANYTHING (I bound look down sight to spacebar, and zoom in to the w key). I will link my original report, as it seemed to be the first one reported. The devs have refused to even acknowledge the issue despite MULTIPLE reports of similar issues both here and on the troubleshooting thread in the DayZ forum.
http://feedback.dayzgame.com/view.php?id=343
Go ahead and upvote it, as the issue you are describing is the same issue.
This issue is not isolated. Currently, you can not rebind the mouse buttons to anything else accept what the default says, because they are hard coded. For example, I bind left click to move forward, and right click to fire weapon. First I unbound both buttons, then bound them to the functions I wanted. The problem is once they were 'bound', left click DOES move forward, however it still tries to fire whatever weapon you have readied as well... so with a melee weapon equiped, left click walks forward AND swings the weapon when you hold it down. Right click, which is SUPPOSED to be bound to fire, doesn't do ANYTHING (I bound look down sight to spacebar, and zoom in to the w key). I will link my original report, as it seemed to be the first one reported. The devs have refused to even acknowledge the issue despite MULTIPLE reports of similar issues both here and on the troubleshooting thread in the DayZ forum.
http://feedback.dayzgame.com/view.php?id=343 [^]
Go ahead and upvote it, as the issue you are describing is the same issue.
This issue is not isolated. Currently, you can not rebind the mouse buttons to anything else accept what the default says, because they are hard coded. For example, I bind left click to move forward, and right click to fire weapon. First I unbound both buttons, then bound them to the functions I wanted. The problem is once they were 'bound', left click DOES move forward, however it still tries to fire whatever weapon you have readied as well... so with a melee weapon equiped, left click walks forward AND swings the weapon when you hold it down. Right click, which is SUPPOSED to be bound to fire, doesn't do ANYTHING (I bound look down sight to spacebar, and zoom in to the w key). I will link my original report, as it seemed to be the first one reported. The devs have refused to even acknowledge the issue despite MULTIPLE reports of similar issues both here and on the troubleshooting thread in the DayZ forum.
http://feedback.dayzgame.com/view.php?id=343 [^]
Go ahead and upvote it, as the issue you are describing is the same issue.
This issue is not isolated. Currently, you can not rebind the mouse buttons to anything else accept what the default says, because they are hard coded. For example, I bind left click to move forward, and right click to fire weapon. First I unbound both buttons, then bound them to the functions I wanted. The problem is once they were 'bound', left click DOES move forward, however it still tries to fire whatever weapon you have readied as well... so with a melee weapon equiped, left click walks forward AND swings the weapon when you hold it down. Right click, which is SUPPOSED to be bound to fire, doesn't do ANYTHING (I bound look down sight to spacebar, and zoom in to the w key). I will link my original report, as it seemed to be the first one reported. The devs have refused to even acknowledge the issue despite MULTIPLE reports of similar issues both here and on the troubleshooting thread in the DayZ forum.
http://feedback.dayzgame.com/view.php?id=343 [^]
Go ahead and upvote it, as the issue you are describing is the same issue.
I made a similar report
Hate to beat a dead horse here... but
http://feedback.dayzgame.com/view.php?id=343
http://feedback.dayzgame.com/view.php?id=874
http://feedback.dayzgame.com/view.php?id=794
http://feedback.dayzgame.com/view.php?id=117
http://feedback.dayzgame.com/view.php?id=1027
http://feedback.dayzgame.com/view.php?id=361
http://feedback.dayzgame.com/view.php?id=208
Most, if not all of the issues linked are related to the same issue regarding hardcoded keybindings. You can NOT unbind fire from the left mouse button no matter what. If you use left mouse button to move forward, you will ALSO fire your weapon(gun or melee). You can not assign fire to the right mouse button, as it becomes unresponsive, and still remains on the LMB. Despite editing the settings in the DayZ Other Profiles folder in my documents, and manually assigning RMB to fire, LMB still fires even though it only shows move forward bound to LMB. This issue persists through inventory screen etc, where some players have issues with moving around and firing weapon while clicking on things in the inventory. If you try to write a note, even with default controls, you will move around if you press w a s or d. I am 98% certain all these issues are tied to the same underlying issue, so I recommend that these reports become merged.
Edited
I've noticed that the same thing occurs with other functions when they are changed around.
People are still reporting this issue with new bug reports, but there has still been no dev acknowledgment. Please continue to upvote this so that it is handled soon. Game breaking for anybody who uses custom controls and wishes to remap the mouse buttons (Among other things)