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Aug 23 2024, 5:10 PM (18 w, 2 d)

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Sep 8 2024

Feedbacker added a comment to T183911: Backpack Capacity Change in Experimental.

The reduction of slots is seen favorably only by "COD style" players. Those who don't need to carry around a lot of stuff to survive, just have some weapons and go look for a wretch to kill.
In fact, the usual complaint is that "you can hide weapons inside your jacket"... mi mi mi mi mi... You're scared and you're "anti-sports"! Instead of learning to play, you try to make it difficult for your opponent by changing the characteristics of the game. It's an anti-sports mentality.
Who pays the consequences?
Those who really play DayZ to survive (as advertised by the game) and have to carry around a lot of stuff, even huge ones (like repair kits), because this "crazy" game consumes everything like butter (boots, weapons, equipment, knives, etc...) and with all the limitations of a very, very ARCADE game.
But maybe this is the real goal, to push players towards the community servers, modified and modded.
Good suggestion to add a modifier in the server settings to multiply the space of the various categories of objects... so as not to force you to use mods.
I bet they will never do it.

P.S.
If it were just a "realism" problem (this game is ALL a "poor realism problem" !!!!), it would have been enough to make storage blocks of certain objects in certain containers.

Sep 8 2024, 12:03 PM · DayZ Xbox

Sep 6 2024

Feedbacker created T184263: Feedback to improve accuracy for the inventory system "Cargo compartment into pocket sections" (PC lens).
Sep 6 2024, 2:38 PM · DayZ

Aug 24 2024

Feedbacker added a comment to T183911: Backpack Capacity Change in Experimental.

The decision of Bohemia Interactive about reducing the cargo size of the clothings and backpacks is a truly fantastic and congruent decision that goes on par with the nature of DayZ which is about being authentic and unforgiving.
People who oppose to the decision of the reduction of the exaggerated and very permissive cargo of the clothings and the backpacks by threatening to walk away are spoilt children and adults alike who shouldn't be here in the first place and won't keep up anyway with the selection of the authentic and unforgiving nature or (some of the best of them, if they don't want to miss out) may forge a stronger mental control to adapt to this exciting (re)implementation that is just a little bit more congruent and a little bit less incongruent to the core, to the roots and the nature of DayZ.
I encourage Bohemia Interactive to actually reduce more until the T-shirt without a pocket get 0 cargo capacity, block certain sized and voluminous objects to go inside the inventory and storage system and increase fees for oversized baggage by adding a system of cumbersome along with the need to rest due to weight and terrain affectation before even thinking about any authentic compensation and any single compensation should be authentic: considerably increasing the durability of the boots, require backpacks to be in the hands to be able to access its container except for things attached to proxy access like radios, require a sling to attach a weapon/tool on the survivor, make it a possibility to attach binoculars on the character's neck with a shoulder strap and please remove that zoom toggle by the way, it's an overpowered tool and an aberrant camera zoom that affect more than survivors interactions which shouldn't be a possibility and should be replaced with the effort of having to use binoculars, scopes or rangefinders.

Aug 24 2024, 12:14 AM · DayZ Xbox