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Shotgun Firing Single Pellet
Closed, ResolvedPublic


Both sawed-off and full size shotguns only fire 1 pellet.


Legacy ID
Steps To Reproduce

Shoot a Z and look for blood
Shoot a wall/tree that shows bullet holes and count them

Tested both shotgun types with 2 other players

Additional Information

Manual loading or snap-loader has no effect.
Restarting DayZ has no effect.
Damage seems to be for a single pellet. (some Zs took 3-4 shots)

0.48 - Still fires single pellet, but damage seems to be greater than 1 pellet. Can kill zombies in 1 shot to head, body, or limbs. Have yet to test on players.

Event Timeline

broccoli84 edited Additional Information. (Show Details)
broccoli84 set Category to category:weapons.
broccoli84 set Reproducibility to Always.
broccoli84 set Severity to None.
broccoli84 set Resolution to Fixed.
broccoli84 set Legacy ID to 1517548471.May 8 2016, 6:24 PM

I can confirm this for the sawn off shotgun. Its a single pellet and not quite accurate - no wonder the weapon is considered weak.

Bororm added a subscriber: Bororm.May 8 2016, 6:24 PM

Can confirm.
short clip of evidence, sorry it's not better.
WARNING static at the start, watch your ears

shotgun behavior unchanged with the 0.45 patch


we are aware of this issue and are already working on a fix.

Please keep monitoring this issue for future updates on the situation.

Thank you for your feedback!

R834 added a subscriber: R834.May 8 2016, 6:24 PM
R834 added a comment.Jul 12 2014, 12:42 PM

Updated version number as this has been reported again on a more recent patch

Just adding this from a duplicate:

I could fire 6-8 times but out of those only two shots did produce a bullet hole. Same issue with and without using a snaploader.

(Shotgun is producing "fake shots" as well)

Thought "Items: tweaked shotguns dispersions and recoils" would've fixed the issue.

Still fires single pellet (should be 9) in 0.48.124737.

Does anyone actually know what caused this?
The shotgun dispersion worked perfectly fine in .43 or earlier.
The only thing wrong, not considering some issues with shells not ejecting, was that the muzzle velocity was ~900m/s instead of ~400m/s.

The current buckshot acts just like the slug shells should do.

Bororm added a comment.Aug 8 2014, 5:18 AM

There is a new bug in which you can't eject loaded shells from the shotgun. I have submitted a tracker here:

Bororm added a comment.Aug 8 2014, 5:21 AM

I can confirm that the shotgun fires a single "pellet" which seems to be doing a large amount of damage however.

Shooting walls/players/zombies only creates a single large impact. I've taken a screenshot of the impacts on a wall:
That is 3 separate rounds from roughly 20m. I have tested further distances and the impact is the same, so it is not merely a very tight cone and stays consistent.

This bug has been fixed internally and will be patched in the next update that comes out.

Thank you for your feedback, your reports were greatly appreciated!